; Definitions of system screens

; Motif: Capcom vs SNK: Black Edition/Infinite Legacy
; Optimal resolution: 1280x720
; Supported languages: en, ja

; Notes about fonts:
;   - up to 10 fonts can be specified in the [Files] section.
;   - fonts indexed here do not refer to the ones in fight.def
;   - fonts are search in directories in the following order:
;     1. system directory
;     2. mugen program directory (not recommended to keep custom fonts here)
;     3. data/ (not recommended to keep custom fonts here)
;     4. font/

;----------------------------
[Info]
name = "Capcom VS SNK: Black Edition"     ;Name of motif
;name = "Infinite Legacy"
author = "President Devon"       ;Edited by OroCrimson	;Motif author name
versiondate = 02,19,2023  ;Version date of motif (MM-DD-YYYY) (new in MUGEN 1.0)
mugenversion = 1.1        ;Actually only IKEMEN compatible
localcoord = 1280,720     ;Local coordinate space width and height (new in MUGEN 1.0)
;120 Slot Edition
;----------------------------
;Directories are checked in this order:
;1. current directory system.def is in
;2. data/
;3. your MUGEN directory
;eg. If you write "spr = system.sff", and this system.def file
;    is in ~/mugen/data/mymotif/, then Mugen will first look
;    for ~/mugen/data/mymotif/system.sff. If it does not find
;    it there, it looks for ~/mugen/data/system.sff (the default).
;    Finally, if that is not found, it will look for
;    ~/mugen/system.sff.

[Files]
spr = system.sff          ;Filename of sprite data
snd = system.snd          ;Filename of sound data
logo.storyboard =         ;Logo storyboard definition (optional)
intro.storyboard = start.def       ;Intro storyboard definition (optional)
select = select.def       ;Character and stage selection list
fight = fight/fight.def         ;Fight definition filename
;System fonts
font1 = f-4x6.def
font2 = fight/font/ZS_Time.fnt
font3 = font/title.def;enter48.def
font4 = font/fresh.def;arcade.def
font5 = mssansserif-tt36.def
;font5.height = 36         ;Uncomment to override the size of the font (Truetype fonts only)
font6 = infofont.def
font7 = Open_Sans.def
font8 = fight/font/ZS_Name.fnt;name14.def
module =                  ;Ikemen feature: External Lua code

;----------------------------
[Music]
 ;Put a filename for a MOD, MP3 or MIDI here, or just leave it
 ;blank if you do not want music. If an invalid filename is
 ;given, then no music will play.
 ;To play mymusic.mp3 from the sound/ directory, put:
 ;  title.bgm = sound/mymusic.mp3
 ;Music will continue to play between screens if the files names
 ;are the same, and both BGMs are specified to loop.
  ;Music to play at title screen.
title.bgm = sound/title.mp3
title.bgm.volume = 100    ;volume scaling factor in percent. 100 is default
title.bgm.loop = 1        ;Set to 0 to prevent looping
title.bgm.loopstart = 
title.bgm.loopend = 
  ;Music to play at char select screen.
select.bgm = sound/select.mp3
select.bgm.volume = 100
select.bgm.loop = 1
select.bgm.loopstart = 
select.bgm.loopend = 
  ;Music to play at versus screen.
vs.bgm = sound/versus.mp3
vs.bgm.volume = 100
vs.bgm.loop = 1
vs.bgm.loopstart = 
vs.bgm.loopend = 
  ;Music to play at victory screen.
victory.bgm = sound/victory.mp3
victory.bgm.volume = 100
victory.bgm.loop = 1
victory.bgm.loopstart = 
victory.bgm.loopend = 
  ;Music to play at option screen.
option.bgm = 
option.bgm.volume = 100
option.bgm.loop = 1
option.bgm.loopstart = 
option.bgm.loopend = 
  ;Music to play at replay screen.
replay.bgm   = 
replay.bgm.volume = 100
replay.bgm.loop = 1
replay.bgm.loopstart = 
replay.bgm.loopend = 
  ;Music to play at continue screen.
continue.bgm = sound/continue.mp3
continue.bgm.volume = 100
continue.bgm.loop = 1
continue.bgm.loopstart = 
continue.bgm.loopend = 
  ;Music to play at results screen.
results.bgm = none
results.bgm.volume = 100
results.bgm.loop = 1
results.bgm.loopstart = 
results.bgm.loopend = 
  ;Music to play at hiscore screen.
hiscore.bgm = none
hiscore.bgm.volume = 100
hiscore.bgm.loop = 1
hiscore.bgm.loopstart = 
hiscore.bgm.loopend = 

;-------------------------------------------------------------------
;Title screen definition
[Title Info]
fadein.time = 10
fadeout.time = 10
menu.pos = 20,150
menu.item.font = 4,0,1
menu.item.active.font = 4,8,1, 224,240,240
menu.item.spacing = 0, 54

connecting.offset = 640, 393                          ;Ikemen feature
connecting.font = 7,0,0                               ;Ikemen feature
connecting.scale = 1.0, 1.0                      ;Ikemen feature
;connecting.font.height = -1                           ;Ikemen feature
connecting.host.text = "Waiting for player 2... (%s)" ;Ikemen feature
connecting.join.text = "Now connecting to %s... (%s)" ;Ikemen feature
;connecting.overlay.window = 0, 0, 1280, 720           ;Ikemen feature
connecting.overlay.col = 0, 0, 0                      ;Ikemen feature
connecting.overlay.alpha = 20, 100                    ;Ikemen feature
textinput.offset = 189, 393                           ;Ikemen feature
textinput.font = 7,0,1                                ;Ikemen feature
textinput.scale = 1.0, 1.0                       ;Ikemen feature
;textinput.font.height = -1                           ;Ikemen feature
textinput.name.text = "Enter Host display name, e.g. John.\nExisting entries can be removed with DELETE button." ;Ikemen feature
textinput.address.text = "Enter Host IP address, e.g. 127.0.0.1\nCopied text can be pasted with INSERT button."  ;Ikemen feature
;textinput.overlay.window = 0, 0, 1280, 720            ;Ikemen feature
textinput.overlay.col = 0, 0, 0                       ;Ikemen feature
textinput.overlay.alpha = 20, 100                     ;Ikemen feature

; These parameters define the window in which the items are visible
; in.
menu.window.margins.y = 40, 34
menu.window.visibleitems = 8
menu.boxcursor.visible = 1     ;Set to 0 to disable default cursor display
menu.boxcursor.coords = -6,-50,350,6;-298,-35,298,6
; These are the sounds for cursor movement
cursor.move.snd = 100,0
cursor.done.snd = 100,1
cancel.snd = 100,2

;Ikemen feature: Flexible submenu grouping.
;Full documentation of this feature is available on Ikemen GO features wiki

; Submenu: Arcade
menu.itemname.menuarcade = "ARCADE MODE"                          ;Ikemen feature
menu.itemname.menuarcade.arcade = "CLASSIC MODE"
menu.itemname.menuarcade.teamarcade = "TEAM ARCADE"
menu.itemname.menuarcade.teamcoop = "CO-OP PLAY"
menu.itemname.menuarcade.back = "BACK"                       ;Ikemen feature

; Submenu: Versus
menu.itemname.menuversus = "FREE MODE"
menu.itemname.menuversus.versus = "1P VS 2P"
menu.itemname.menuversus.teamversus = "TEAM VERSUS"
menu.itemname.menuversus.versuscoop = "VERSUS CO-OP"         ;Ikemen feature
menu.itemname.menuversus.freebattle = "QUICK MATCH"          ;Ikemen feature
menu.itemname.menuversus.back = "BACK"                       ;Ikemen feature

; Submenu: Story Mode
menu.itemname.storymode = "STORY MODE"                       ;Ikemen feature
; story arcs menu items are automatically added before storymode.back
menu.itemname.storymode.back = "BACK"                        ;Ikemen feature

; Submenu: Network
menu.itemname.menunetwork = "NETWORK PLAY"                        ;Ikemen feature
menu.itemname.menunetwork.serverhost = "HOST GAME"           ;Ikemen feature
menu.itemname.menunetwork.serverjoin = "JOIN GAME"           ;Ikemen feature
menu.itemname.menunetwork.back = "BACK"                      ;Ikemen feature

; known IP addresses show up before serverjoin.back item
menu.itemname.menunetwork.serverjoin.joinadd = "NEW ADDRESS" ;Ikemen feature
menu.itemname.menunetwork.serverjoin.back = "BACK"           ;Ikemen feature

; This group is hidden and should not be moved to other menus.
; It's opened automatically, after synchronization with online player.
menu.itemname.server.netplayversus = "NETWORK VS"             ;Ikemen feature
menu.itemname.server.netplayteamcoop = "NETWORK CO-OP"        ;Ikemen feature
menu.itemname.server.netplaysurvivalcoop = "NETWORK SURVIVAL"  ;Ikemen feature
menu.itemname.server.back = "EXIT"                           ;Ikemen feature

; Submenu: Practice
menu.itemname.menupractice = "TRAINING"                      ;Ikemen feature
menu.itemname.menupractice.training = "TRAINING"             ;Ikemen feature
;menu.itemname.menupractice.trials = "TRIALS"                 ;Ikemen feature (not implemented yet)
menu.itemname.menupractice.back = "BACK"                     ;Ikemen feature

; Submenu: Mission
menu.itemname.menumission = "MISSION"                        ;Ikemen feature
menu.itemname.menumission.timeattack = "TIME ATTACK"         ;Ikemen feature
menu.itemname.menumission.survival = "SURVIVAL"
menu.itemname.menumission.survivalcoop = "SURVIVAL CO-OP"
menu.itemname.menumission.vs100kumite = "VS 100 KUMITE"
menu.itemname.menumission.bossrush = "BOSS RUSH"             ;Ikemen feature
menu.itemname.menumission.bonusgames = "BONUS GAMES"         ;Ikemen feature
menu.itemname.menumission.back = "BACK"                      ;Ikemen feature

; Submenu: Mission => Bonus Games
; bonus characters menu items are automatically added before bonusgames.back
menu.itemname.menumission.bonusgames.back = "BACK"           ;Ikemen feature

; Submenu: Watch Mode
menu.itemname.menuwatch = "WATCH MODE"                       ;Ikemen feature
menu.itemname.menuwatch.watch = "CPU MATCH"
menu.itemname.menuwatch.randomtest = "RANDOM TEST"            ;Ikemen feature
menu.itemname.menuwatch.replay = "WATCH REPLAYS"                    ;Ikemen feature
menu.itemname.menuwatch.back = "BACK"                        ;Ikemen feature

; Options
menu.itemname.options = "OPTIONS"

; Exit Game
menu.itemname.exit = "EXIT"

;----------------------------
;Title background definition
[TitleBGdef]
bgclearcolor = 0,0,0

[TitleBG BG]
type = normal
spriteno = 0,0

[TitleBG DiamondSmall]
type = anim
actionno = 1

[TitleBG DiamondLarge]
type = anim
actionno = 2

[TitleBG Particles]
type = anim
actionno = 3
trans = add

[TitleBG Gradient]
type = normal
spriteno = 0,3
mask = 1
tile = 1,0
sin.y = 200,6000

[TitleBG Gradient2]
type = anim
actionno = 4

;[TitleBG MenuArrow1]
;type = anim
;actionno = 13
;start = -491,0

;[TitleBG MenuArrow2]
;type = anim
;actionno = 14
;start = -238,0

[TitleBG BottomBar1]
type = normal
spriteno = 0,5
mask = 1

[TitleBG SlideshowShadow]
type = anim
actionno = 21

[TitleBG SlideshowStage]
type = anim
actionno = 19

[TitleBG SlideshowChar]
type = anim
actionno = 20

[TitleBG BottomBar2]
type = anim
actionno = 5
tile = 1,0
tilespacing = 20,0

[TitleBG Message1]
type = anim
actionno = 6

[TitleBG Message2]
type = anim
actionno = 7

[TitleBG Message3]
type = anim
actionno = 8

[TitleBG TopBar1]
type = normal
spriteno = 0,6
mask = 1

[TitleBG TopBar2]
type = anim
actionno = 9
tile = 1,0
tilespacing = 20,0

[TitleBG Header1]
type = anim
actionno = 10
start = -640,0

[TitleBG Header2]
type = anim
actionno = 11
start = -640,0

[TitleBG Header3]
type = anim
actionno = 12
start = -640,0

[TitleBG SlideshowName]
type = anim
actionno = 18

[TitleBG Version]
;15 = Basic
;16 = Custom
;17 = Advanced
;22 = Version
type = anim
actionno = 22

;FIX
[TitleBG BGFix]
type = normal
spriteno = 0,0
layerno = 1
window = 0,710,1280,720

[TitleBG DiamondSmallFix]
type = anim
actionno = 1
layerno = 1
window = 0,710,1280,720

[TitleBG DiamondLargeFix]
type = anim
actionno = 2
layerno = 1
window = 0,710,1280,720

[TitleBG ParticlesFix]
type = anim
actionno = 3
trans = add
layerno = 1
window = 0,710,1280,720

[TitleBG GradientFix]
type = normal
spriteno = 0,3
mask = 1
tile = 1,0
sin.y = 200,6000
layerno = 1
window = 0,710,1280,720

[TitleBG Gradient2Fix]
type = anim
actionno = 4
trans = add
layerno = 1
window = 0,710,1280,720

[TitleBG BottomBar1Fix]
type = normal
spriteno = 0,5
mask = 1
layerno = 1
window = 0,710,1280,720

[TitleBG SlideshowShadowFix]
type = anim
actionno = 21
layerno = 1
window = 0,710,1280,720

[TitleBG SlideshowStageFix]
type = anim
actionno = 19
layerno = 1
window = 0,710,1280,720

[TitleBG SlideshowCharFix]
type = anim
actionno = 20
layerno = 1
window = 0,710,1280,720

[TitleBG Transition]
type = anim
actionno = 23
layerno = 1
trans = sub

;----------------------------
[Infobox] ;(new in MUGEN 1.0)
title.offset = 640,38             ;Ikemen feature
title.font = 4,0,0                ;Ikemen feature
title.scale = 1.0, 1.0       ;Ikemen feature
;title.font.height = -1            ;Ikemen feature
title.text =                      ;Ikemen feature
text.offset = 189, 393            ;Ikemen feature
text.font = 7,0,1
text.scale = 1.0, 1.0        ;Ikemen feature
;text.font.height = -1             ;Ikemen feature
;overlay.window = 0, 0, 1280, 720  ;Ikemen feature
overlay.col = 0, 0, 0             ;Ikemen feature
overlay.alpha = 20, 100           ;Ikemen feature

;----------------------------
[Infobox Text]
Welcome to SUEHIRO's I.K.E.M.E.N GO engine!

* This is a public development release, for testing purposes.
* This build may contain bugs and incomplete features.
* Your help and cooperation are appreciated!
* Original repo source code: https://osdn.net/users/supersuehiro/
* Bug reports: https://github.com/Windblade-GR01/Ikemen-GO/issues
* Features wiki: https://github.com/K4thos/Ikemen_GO/wiki

;-------------------------------------------------------------------
;Character select definition
[Select Info]
fadein.time = 10
fadeout.time = 10
rows = 6
columns = 20
wrapping = 1              ;1 to let cursor wrap around
pos = 274,432             ;Position to draw to
showemptyboxes = 1        ;1 to show empty boxes
moveoveremptyboxes = 1    ;1 to allow cursor to move over empty boxes
cell.size = 30,30         ;x,y size of each cell (in pixels)
cell.spacing = 7;4          ;Space between each cell
cell.bg.spr = 15,4;150,0       ;Note: Don't use animation for cells
;cell.bg.scale = .5,.5
cell.random.spr = 15,5;151,0   ;Icon for random select (don't use animation)
cell.random.switchtime = 4;Time to wait before changing to another random portrait
;cell.random.scale = .5,.5
p1.cursor.startcell = 0,0
p1.cursor.active.spr = 15,6;p1.cursor.active.anim = 160
;p1.cursor.active.scale = .5,.5
p1.cursor.done.spr = -1,0
;p1.cursor.done.scale = .5,.5
p1.cursor.move.snd = 100,0
p1.cursor.done.snd = 100,1
p1.random.move.snd = 100,0
p2.cursor.startcell = 0,19;0,0
p2.cursor.active.spr = 15,6;p2.cursor.active.anim = 170
;p2.cursor.active.scale = .5,.5
p2.cursor.done.spr = -1,0
;p2.cursor.done.scale = .5,.5
p2.cursor.blink = 0       ;1 to blink p2's cursor if overlapping p1's
p2.cursor.move.snd = 100,0
p2.cursor.done.snd = 100,1
p2.random.move.snd = 100,0
random.move.snd.cancel = 0;1 to have random move sound cancel itself when played repeatedly
stage.move.snd = 100,0
stage.done.snd = 100,1
cancel.snd = 100,2
portrait.spr = 9000,0
portrait.offset = 0,0
portrait.scale = .3,.3;.5,.5
title.offset = 0,86;640,38     ;Position of title (Arcade Mode, etc)
title.font = 3,0,1;4,0,0        ;Font of title (-1 for none)

;Big portraits
p1.face2.spr = 9000,1
p1.face2.offset = 0,0      ;Position to put big portrait
p1.face2.scale = 1,1
p1.face2.facing = 1
p1.face2.window = 0,0, 640,420;739,959

p1.face.num = 4
;Player 1's Main Character
p1.member1.face.anim = 0 ;Animation number for standing. Is usually action 0 for most characters so don't change this unless you know what you are doing
p1.member1.face.done.anim = 181 ; Animation number for Selected Character. I use 195 which is the taunt. the win animation for most is 181. if your anim doesnt show. make sure the character has one.
p1.member1.face.offset = 400,414;145,275 ; Position for player 1
p1.member1.face.scale = .5,.5 ; Scale for Player 1

;Player 1's First Partner
p1.member2.face.anim = 0
p1.member2.face.done.anim = 181
p1.member2.face.offset = 260,414;85,275
p1.member2.face.scale = .5,.5

;Player 1's Second Partner
p1.member3.face.anim = 0
p1.member3.face.done.anim = 181
p1.member3.face.offset = 470,414;195,275
p1.member3.face.scale = .5,.5

;Player 1's Third Partner
p1.member4.face.anim = 0
p1.member4.face.done.anim = 181
p1.member4.face.offset = 330,414;115,275
p1.member4.face.scale = .5,.5

p2.face2.spr = 9000,1
p2.face2.offset = 1280,0;1279,0
p2.face2.scale = 1,1
p2.face2.facing = -1
p2.face2.window = 640,0, 1280,420;540,0, 1279,959
p2.face.num = 4 

;Player 2's Main Character
p2.member1.face.anim = 0
p2.member1.face.done.anim = 181
p2.member1.face.offset = 880,414;495,275
p2.member1.face.scale = .5,.5
p2.member1.face.facing = -1

;Player 2's First Partner
p2.member2.face.anim = 0
p2.member2.face.done.anim = 181
p2.member2.face.offset = 1020,414;555,275
p2.member2.face.scale = .5,.5
p2.member2.face.facing = -1

;Player 2's Second Partner
p2.member3.face.anim = 0
p2.member3.face.done.anim = 181
p2.member3.face.offset = 810,414;445,275
p2.member3.face.scale = .5,.5
p2.member3.face.facing = -1

;Player 2's Third Partner
p2.member4.face.anim = 0
p2.member4.face.done.anim = 181
p2.member4.face.offset = 950,414;525,275
p2.member4.face.scale = .5,.5
p2.member4.face.facing = -1

;Name
p1.name.offset = 18,495;50,400   ;Position to put name
p1.name.font = 4,0,1      ;Set to -1 for no display
p1.name.scale = 0.7,0.7
p1.name.spacing = 0,37;0,45   ;Space between each name for players on the same team

p2.name.offset = 1262,495;1230,400
p2.name.font = 4,0,-1;3,1,-1
p2.name.scale = 0.7,0.7
p2.name.spacing = 0,37;0,45


;Stage select
stage.pos = 640,140;648;707
stage.active.font = 4,0,0;3,0,0
stage.active2.font = 4,0,0;3,2  ;Second font color for blinking
stage.done.font = 4,0,0, 125,201,255;3,0

;Stage portraits
;stage.portrait.anim =                      ;Ikemen feature
stage.portrait.spr = 9000,1                ;Ikemen feature
stage.portrait.offset = -120,0;-120, -142         ;Ikemen feature
stage.portrait.scale = 0.25, 0.25          ;Ikemen feature
stage.portrait.bg.anim = 110               ;Ikemen feature
;stage.portrait.bg.spr =                    ;Ikemen feature
stage.portrait.bg.offset = -162, -145      ;Ikemen feature
stage.portrait.bg.scale = 1.0, 1.0         ;Ikemen feature
;stage.portrait.random.anim =               ;Ikemen feature
stage.portrait.random.spr = 111,0          ;Ikemen feature
stage.portrait.random.offset = -120, -142  ;Ikemen feature
stage.portrait.random.scale = 1.0, 1.0     ;Ikemen feature
stage.portrait.window = 0,0, 1280, 720;521, 565, 761, 665 ;Ikemen feature

;Team menu
teammenu.move.wrapping = 1
p1.teammenu.pos = 100, 130
;p1.teammenu.bg.spr =
p1.teammenu.selftitle.font = 4,0,1;3,3,1
p1.teammenu.selftitle.text = "TEAM MODE"
p1.teammenu.enemytitle.font = 4,0,1;3,3,1
p1.teammenu.enemytitle.text = "TEAM MODE"
p1.teammenu.move.snd = 100,0
p1.teammenu.value.snd = 100,0
p1.teammenu.done.snd = 100,1
p1.teammenu.item.offset = 20,70;0,110
p1.teammenu.item.spacing = 20,40
p1.teammenu.item.font = 4,0,1;3,0,1
p1.teammenu.item.active.font = 4,3,1;3,3,1
p1.teammenu.item.active2.font = 4,8,1;4,3,1, 224,224,210;3,3,1, 224,224,240 ;Second font color for blinking
p1.teammenu.item.cursor.offset = 0,0 ;-30, 0
p1.teammenu.item.cursor.anim = -1;180
p1.teammenu.value.icon.offset = 156,-22
p1.teammenu.value.icon.spr = 16,0;181,0
p1.teammenu.value.icon.scale = 0.7,0.7
p1.teammenu.value.empty.icon.offset = 156,-22
p1.teammenu.value.empty.icon.spr = 16,1;182,0
p1.teammenu.value.empty.icon.scale=0.7,0.7
p1.teammenu.value.spacing = 40,0

p1.teammenu.ratio1.icon.spr = 300, 0       ;Ikemen feature
p1.teammenu.ratio1.icon.offset = 130, -35  ;Ikemen feature
p1.teammenu.ratio1.icon.facing = 1         ;Ikemen feature
p1.teammenu.ratio1.icon.scale = 1.0, 1.0   ;Ikemen feature
p1.teammenu.ratio2.icon.spr = 300, 1       ;Ikemen feature
p1.teammenu.ratio2.icon.offset = 130, -35  ;Ikemen feature
p1.teammenu.ratio2.icon.facing = 1         ;Ikemen feature
p1.teammenu.ratio2.icon.scale = 1.0, 1.0   ;Ikemen feature
p1.teammenu.ratio3.icon.spr = 300, 2       ;Ikemen feature
p1.teammenu.ratio3.icon.offset = 130, -35  ;Ikemen feature
p1.teammenu.ratio3.icon.facing = 1         ;Ikemen feature
p1.teammenu.ratio3.icon.scale = 1.0, 1.0   ;Ikemen feature
p1.teammenu.ratio4.icon.spr = 300, 3       ;Ikemen feature
p1.teammenu.ratio4.icon.offset = 130, -35  ;Ikemen feature
p1.teammenu.ratio4.icon.facing = 1         ;Ikemen feature
p1.teammenu.ratio4.icon.scale = 1.0, 1.0   ;Ikemen feature
p1.teammenu.ratio5.icon.spr = 300, 4       ;Ikemen feature
p1.teammenu.ratio5.icon.offset = 130, -35  ;Ikemen feature
p1.teammenu.ratio5.icon.facing = 1         ;Ikemen feature
p1.teammenu.ratio5.icon.scale = 1.0, 1.0   ;Ikemen feature
p1.teammenu.ratio6.icon.spr = 300, 5       ;Ikemen feature
p1.teammenu.ratio6.icon.offset = 130, -35  ;Ikemen feature
p1.teammenu.ratio6.icon.facing = 1         ;Ikemen feature
p1.teammenu.ratio6.icon.scale = 1.0, 1.0   ;Ikemen feature
p1.teammenu.ratio7.icon.spr = 300, 6       ;Ikemen feature
p1.teammenu.ratio7.icon.offset = 130, -35  ;Ikemen feature
p1.teammenu.ratio7.icon.facing = 1         ;Ikemen feature
p1.teammenu.ratio7.icon.scale = 1.0, 1.0   ;Ikemen feature

;p2 team
p2.teammenu.pos = 1180, 130
;p2.teammenu.bg.spr =
p2.teammenu.selftitle.font = 4,0,-1;3,1,-1
p2.teammenu.selftitle.text = "TEAM MODE"
p2.teammenu.enemytitle.font = 4,0,-1;3,1,-1
p2.teammenu.enemytitle.text = "TEAM MODE"
p2.teammenu.move.snd = 100,0
p2.teammenu.value.snd = 100,0
p2.teammenu.done.snd = 100,1
p2.teammenu.item.offset = -150,70;0,110
p2.teammenu.item.spacing = -20,40;0,60
p2.teammenu.item.font = 4,0,1;3,0,-1
p2.teammenu.item.active.font = 4,3,1;3,1,-1
p2.teammenu.item.active2.font = 4,8,1;3,1,-1, 224,224,240 ;Second font color for blinking
p2.teammenu.item.cursor.offset = 0,0;30, 0
p2.teammenu.item.cursor.anim = -1;190
p2.teammenu.value.icon.offset = 400,55;-210,1
p2.teammenu.value.icon.spr = 16,0;191,0
p2.teammenu.value.icon.scale = 0.7,0.7
p2.teammenu.value.empty.icon.offset = 400,55;-210,1
p2.teammenu.value.empty.icon.spr = 16,1;192,0
p2.teammenu.value.empty.icon.scale=0.7,0.7
p2.teammenu.value.spacing = -40,0;-30,0

p2.teammenu.ratio1.icon.spr = 301, 0       ;Ikemen feature
p2.teammenu.ratio1.icon.offset = -20, -35 ;Ikemen feature
p2.teammenu.ratio1.icon.facing = 1         ;Ikemen feature
p2.teammenu.ratio1.icon.scale = 1.0, 1.0   ;Ikemen feature
p2.teammenu.ratio2.icon.spr = 301, 1       ;Ikemen feature
p2.teammenu.ratio2.icon.offset = -20, -35 ;Ikemen feature
p2.teammenu.ratio2.icon.facing = 1         ;Ikemen feature
p2.teammenu.ratio2.icon.scale = 1.0, 1.0   ;Ikemen feature
p2.teammenu.ratio3.icon.spr = 301, 2       ;Ikemen feature
p2.teammenu.ratio3.icon.offset = -20, -35 ;Ikemen feature
p2.teammenu.ratio3.icon.facing = 1         ;Ikemen feature
p2.teammenu.ratio3.icon.scale = 1.0, 1.0   ;Ikemen feature
p2.teammenu.ratio4.icon.spr = 301, 3       ;Ikemen feature
p2.teammenu.ratio4.icon.offset = -20, -35 ;Ikemen feature
p2.teammenu.ratio4.icon.facing = 1         ;Ikemen feature
p2.teammenu.ratio4.icon.scale = 1.0, 1.0   ;Ikemen feature
p2.teammenu.ratio5.icon.spr = 301, 4       ;Ikemen feature
p2.teammenu.ratio5.icon.offset = -20, -35 ;Ikemen feature
p2.teammenu.ratio5.icon.facing = 1         ;Ikemen feature
p2.teammenu.ratio5.icon.scale = 1.0, 1.0   ;Ikemen feature
p2.teammenu.ratio6.icon.spr = 301, 5       ;Ikemen feature
p2.teammenu.ratio6.icon.offset = -20, -35 ;Ikemen feature
p2.teammenu.ratio6.icon.facing = 1         ;Ikemen feature
p2.teammenu.ratio6.icon.scale = 1.0, 1.0   ;Ikemen feature
p2.teammenu.ratio7.icon.spr = 301, 6       ;Ikemen feature
p2.teammenu.ratio7.icon.offset = -20, -35 ;Ikemen feature
p2.teammenu.ratio7.icon.facing = 1         ;Ikemen feature
p2.teammenu.ratio7.icon.scale = 1.0, 1.0   ;Ikemen feature

teammenu.itemname.single = Single ;Ikemen feature
teammenu.itemname.simul = Simul   ;Ikemen feature
teammenu.itemname.tag = Tag       ;Ikemen feature
teammenu.itemname.turns = Turns   ;Ikemen feature
teammenu.itemname.ratio = Ratio   ;Ikemen feature

[Begin Action 110] ;Stage Background
110,0, 0,0, 8
110,1, 0,0, 8
110,2, 0,0, 8

[Begin Action 160] ;P1 active cursor
160,6, 0,0, 1
160,5, 0,0, 1
160,4, 0,0, 1
160,3, 0,0, 1
160,2, 0,0, 1
160,1, 0,0, 1
160,0, 0,0, 1

[Begin Action 170] ;P2 active cursor
170,3, 0,0, 1
170,2, 0,0, 1
170,1, 0,0, 1
170,0, 0,0, 1
170,6, 0,0, 1
170,5, 0,0, 1
170,4, 0,0, 1

[Begin Action 180] ;P1 Team mode cursor
180,0, 0,0, 1
180,0, 3,0, 1
180,0, 6,0, 1
180,0, 9,0, 1
180,0,12,0, 1
180,0,15,0, 1
180,0,18,0, 1
180,0,21,0, 1

[Begin Action 190] ;P2 Team mode cursor
190,0, 0,0, 1
190,0,-3,0, 1
190,0,-6,0, 1
190,0,-8,0, 1
190,0,-12,0, 1
190,0,-15,0, 1
190,0,-18,0, 1
190,0,-21,0, 1

;-----------------------
;Character select screen background
[SelectBGdef]
;spr = graphics/selectbg.sff  ;Filename of sprite data

[SelectBG BG]
type = normal
spriteno = 0,0

[SelectBG DiamondSmall]
type = anim
actionno = 1

[SelectBG DiamondLarge]
type = anim
actionno = 2

[SelectBG Particles]
type = anim
actionno = 3
trans = add

[SelectBG Gradient]
type = normal
spriteno = 0,3
mask = 1
tile = 1,0
sin.y = 200,6000

[SelectBG Gradient2]
type = anim
actionno = 4

[SelectBG BottomBar1]
type = normal
spriteno = 15,0
mask = 1

[SelectBG Player1]
type = anim
actionno = 26

[SelectBG Player2]
type = anim
actionno = 27

[SelectBG BottomBar2]
type = anim
actionno = 5
tile = 1,0
tilespacing = 20,0

[SelectBG Message1]
type = anim
actionno = 24

[SelectBG Message2]
type = anim
actionno = 25

[SelectBG Message3]
type = anim
actionno = 8

[SelectBG Version]
;15 = Basic
;16 = Custom
;17 = Advanced
;22 = Version
type = anim
actionno = 22
layerno = 1

[SelectBG Diamonds]
type = normal
spriteno = 15,1
layerno = 1
mask = 1

[SelectBG Transition]
type = anim
actionno = 23
layerno = 1
trans = sub

;-------------------------------------------------------------------
[VS Screen]
time = 1980;600                ;Time to show screen
fadein.time = 0;20
fadeout.time = 25

;Match text in arcade modes
match.text = "Match %i"   ;%i can be used for the match number
match.offset = 640,560;640,605;20, 709
match.font = 4,0,0;2,0,1
;match.scale = 0.7,0.7

;Big portraits
p1.num = 4                   ;Ikemen feature
p1.anim = 0                  ;Ikemen feature
p1.done.anim = 181           ;Ikemen feature
;p1.spr = 9000, 1
p1.offset = 144,540 ;60,30
p1.facing = 1
p1.scale = 1,1
p1.window = 60,30, 539,589
p1.spacing = 75,0            ;Ikemen feature
p1.padding = 1               ;Ikemen feature
p2.num = 4                   ;Ikemen feature
p2.anim = 0                  ;Ikemen feature
p2.done.anim = 181           ;Ikemen feature
;p2.spr = 9000, 1
p2.offset = 1136,540 ;1220,30
p2.facing = -1
p2.scale = 1,1
p2.window = 741,30, 1220,589
p2.spacing = -75,0           ;Ikemen feature
p2.padding = 1               ;Ikemen feature

;Names
p1.name.num = 1              ;Ikemen feature (not used for co-op)
p1.name.offset = 150,635 ;110,650  ;Position to put name
p1.name.font = 4,0,1      ;Set to -1 for no display
p1.name.spacing = 15,25 ;0,44    ;Space between each name for players on the same team
p2.name.num = 1              ;Ikemen feature (not used for co-op)
p2.name.offset = 1130,635 ;1170,650
p2.name.font = 4,0,-1
p2.name.spacing = -15,25 ;0,44

orderselect.enabled = 1

;Keys
; By default all action buttons confirm currently selected order.
; Assign keys to 'p<pn>.member<num>.key' parameters to enable order
; selection on per team member basis.
p1.member1.key = "a"             ;Ikemen feature
p1.member2.key = "b"             ;Ikemen feature
p1.member3.key = "x"             ;Ikemen feature
p1.member4.key = "y"             ;Ikemen feature
p1.accept.key = "a&b&c&x&y&z&s"  ;Ikemen feature
p1.skip.key = "s"                ;Ikemen feature
p2.member1.key = "a"             ;Ikemen feature
p2.member2.key = "b"             ;Ikemen feature
p2.member3.key = "x"             ;Ikemen feature
p2.member4.key = "y"             ;Ikemen feature
p2.accept.key = "a&b&c&x&y&z&s"  ;Ikemen feature
p2.skip.key = "s"                ;Ikemen feature

;Order icons
; Icon elements are rendered on top of portraits, with positioning affected
; by portrait num, offset, spacing, and padding. Done variants replace
; spr/anim once order selection is completed.
;p1.member1.icon.anim = -1        ;Ikemen feature
p1.member1.icon.spr = 800, 0     ;Ikemen feature
;p1.member1.icon.done.anim = -1   ;Ikemen feature
;p1.member1.icon.done.spr =       ;Ikemen feature
p1.member1.icon.offset = 0, 0    ;Ikemen feature
p1.member1.icon.facing = 1       ;Ikemen feature
p1.member1.icon.scale = 1.0, 1.0 ;Ikemen feature
;p1.member2.icon.anim = -1        ;Ikemen feature
p1.member2.icon.spr = 800, 1     ;Ikemen feature
;p1.member2.icon.done.anim = -1   ;Ikemen feature
;p1.member2.icon.done.spr =       ;Ikemen feature
p1.member2.icon.offset = 0, 0    ;Ikemen feature
p1.member2.icon.facing = 1       ;Ikemen feature
p1.member2.icon.scale = 1.0, 1.0 ;Ikemen feature
;p1.member3.icon.anim = -1        ;Ikemen feature
p1.member3.icon.spr = 800, 2     ;Ikemen feature
;p1.member3.icon.done.anim = -1   ;Ikemen feature
;p1.member3.icon.done.spr =       ;Ikemen feature
p1.member3.icon.offset = 0, 0    ;Ikemen feature
p1.member3.icon.facing = 1       ;Ikemen feature
p1.member3.icon.scale = 1.0, 1.0 ;Ikemen feature
;p1.member4.icon.anim = -1        ;Ikemen feature
p1.member4.icon.spr = 800, 3     ;Ikemen feature
;p1.member4.icon.done.anim = -1   ;Ikemen feature
;p1.member4.icon.done.spr =       ;Ikemen feature
p1.member4.icon.offset = 0, 0    ;Ikemen feature
p1.member4.icon.facing = 1       ;Ikemen feature
p1.member4.icon.scale = 1.0, 1.0 ;Ikemen feature
;p2.member1.icon.anim = -1        ;Ikemen feature
p2.member1.icon.spr = 800, 0     ;Ikemen feature
;p2.member1.icon.done.anim = -1   ;Ikemen feature
;p2.member1.icon.done.spr =       ;Ikemen feature
p2.member1.icon.offset = 0, 0    ;Ikemen feature
p2.member1.icon.facing = 1       ;Ikemen feature
p2.member1.icon.scale = 1.0, 1.0 ;Ikemen feature
;p2.member2.icon.anim = -1        ;Ikemen feature
p2.member2.icon.spr = 800, 1     ;Ikemen feature
;p2.member2.icon.done.anim = -1   ;Ikemen feature
;p2.member2.icon.done.spr =       ;Ikemen feature
p2.member2.icon.offset = 0, 0    ;Ikemen feature
p2.member2.icon.facing = 1       ;Ikemen feature
p2.member2.icon.scale = 1.0, 1.0 ;Ikemen feature
;p2.member3.icon.anim = -1        ;Ikemen feature
p2.member3.icon.spr = 800, 2     ;Ikemen feature
;p2.member3.icon.done.anim = -1   ;Ikemen feature
;p2.member3.icon.done.spr =       ;Ikemen feature
p2.member3.icon.offset = 0, 0    ;Ikemen feature
p2.member3.icon.facing = 1       ;Ikemen feature
p2.member3.icon.scale = 1.0, 1.0 ;Ikemen feature
;p2.member4.icon.anim = -1        ;Ikemen feature
p2.member4.icon.spr = 800, 3     ;Ikemen feature
;p2.member4.icon.done.anim = -1   ;Ikemen feature
;p2.member4.icon.done.spr =       ;Ikemen feature
p2.member4.icon.offset = 0, 0    ;Ikemen feature
p2.member4.icon.facing = 1       ;Ikemen feature
p2.member4.icon.scale = 1.0, 1.0 ;Ikemen feature

;Order value icons
; Value icons are rendered on top of portraits, with positioning starting at
; 0, 0. empty.icon elements are replaced with icon upon order selection.
; If present, value.icon.member<num> parameters replace default value.icon
; on per team member basis.
;p1.value.icon.anim = -1                  ;Ikemen feature
;p1.value.icon.spr =                      ;Ikemen feature
p1.value.icon.member1.spr = 810, 0       ;Ikemen feature
p1.value.icon.member2.spr = 810, 0       ;Ikemen feature
p1.value.icon.member3.spr = 810, 0       ;Ikemen feature
p1.value.icon.member4.spr = 810, 0       ;Ikemen feature
p1.value.icon.offset = 417, 120;813          ;Ikemen feature
p1.value.icon.facing = 1                 ;Ikemen feature
p1.value.icon.scale = 1.0, 0.8           ;Ikemen feature
;p1.value.empty.icon.anim = -1            ;Ikemen feature
;p1.value.empty.icon.spr =                ;Ikemen feature
p1.value.empty.icon.member1.spr = 810, 1 ;Ikemen feature
p1.value.empty.icon.member2.spr = 810, 2 ;Ikemen feature
p1.value.empty.icon.member3.spr = 810, 3 ;Ikemen feature
p1.value.empty.icon.member4.spr = 810, 4 ;Ikemen feature
p1.value.empty.icon.offset = 417, 120;813    ;Ikemen feature
p1.value.empty.icon.facing = 1           ;Ikemen feature
p1.value.empty.icon.scale = 1.0, 0.8     ;Ikemen feature
p1.value.icon.spacing = -125, 0          ;Ikemen feature
p1.value.snd = 100, 1                    ;Ikemen feature
;p2.value.icon.anim = -1                  ;Ikemen feature
;p2.value.icon.spr =                      ;Ikemen feature
p2.value.icon.member1.spr = 810, 5       ;Ikemen feature
p2.value.icon.member2.spr = 810, 5       ;Ikemen feature
p2.value.icon.member3.spr = 810, 5       ;Ikemen feature
p2.value.icon.member4.spr = 810, 5       ;Ikemen feature
p2.value.icon.offset = 723, 120;813          ;Ikemen feature
p2.value.icon.facing = 1                 ;Ikemen feature
p2.value.icon.scale = 1.0, 0.8           ;Ikemen feature
;p2.value.empty.icon.anim = -1            ;Ikemen feature
;p2.value.empty.icon.spr =                ;Ikemen feature
p2.value.empty.icon.member1.spr = 810, 6 ;Ikemen feature
p2.value.empty.icon.member2.spr = 810, 7 ;Ikemen feature
p2.value.empty.icon.member3.spr = 810, 8 ;Ikemen feature
p2.value.empty.icon.member4.spr = 810, 9 ;Ikemen feature
p2.value.empty.icon.offset = 723, 120;813    ;Ikemen feature
p2.value.empty.icon.facing = 1           ;Ikemen feature
p2.value.empty.icon.scale = 1.0, 0.8     ;Ikemen feature
p2.value.icon.spacing = 125, 0           ;Ikemen feature
p2.value.snd = 100, 1                    ;Ikemen feature

;Order timer
; Change timer.count to positive number to enable order selection timer
timer.offset = 642,635                   ;Ikemen feature
timer.font = 2,0, 0, ;255,255,242         ;Ikemen feature
timer.scale = 1.0, 1.0              ;Ikemen feature
;timer.font.height = -1                  ;Ikemen feature
timer.text = "%i"                   ;Ikemen feature
timer.count = 99                         ;Ikemen feature
timer.framespercount = 6                 ;Ikemen feature
timer.displaytime = 0                    ;Ikemen feature

; Time to maintain versus screen after both sides confirm their order
; (in which order parameters are rendered using optional done variants)
done.time = 120                           ;Ikemen feature

;-----------------------
;VS Match up screen background
[VersusBGdef] 

[VersusBG BG]
type = normal
spriteno = 0,0

[VersusBG DiamondSmall]
type = anim
actionno = 1

[VersusBG DiamondLarge]
type = anim
actionno = 2

[VersusBG Particles]
type = anim
actionno = 3
trans = add

[VersusBG Gradient]
type = normal
spriteno = 0,3
mask = 1
tile = 1,0
sin.y = 200,6000

[VersusBG Gradient2]
type = anim
actionno = 4

[VersusBG BottomBar1]
type = normal
spriteno = 17,0
mask = 1

[VersusBG BottomBar2]
type = anim
actionno = 5
tile = 1,0
tilespacing = 20,0

[VersusBG Message]
type = anim
actionno = 28

[VersusBG Diamonds]
type = normal
spriteno = 17,4
layerno = 1
mask = 1

[VersusBG versuS]
type = anim
actionno = 32
layerno = 1

[VersusBG versUs]
type = anim
actionno = 33
layerno = 1

[VersusBG verSus]
type = anim
actionno = 34
layerno = 1

[VersusBG veRsus]
type = anim
actionno = 35
layerno = 1

[VersusBG vErsus]
type = anim
actionno = 36
layerno = 1

[VersusBG VSBG]
type = anim
actionno = 39
layerno = 1
start = 0,360

[VersusBG Versus]
type = anim
actionno = 37
layerno = 1

[VersusBG VS]
type = anim
actionno = 38
layerno = 1
start = 0,360

[VersusBG TopBar]
type = anim
actionno = 9
layerno = 1
tile = 1,0
tilespacing = 20,0

[VersusBG Header1]
type = anim
actionno = 29
layerno = 1
start = -640,0

[VersusBG Header2]
type = anim
actionno = 30
layerno = 1
start = -640,0

[VersusBG Header3]
type = anim
actionno = 31
layerno = 1
start = -640,0

[VersusBG Version]
;15 = Basic
;16 = Custom
;17 = Advanced
;22 = Version
type = anim
actionno = 22
layerno = 1

[VersusBG Transition]
type = anim
actionno = 23
layerno = 1
trans = sub

[Begin Action 200]
200,0, 0,0, -1

[Begin Action 201]
201,0,-70,0, 1, , S
201,0,-60,0, 1, , S
201,0,-50,0, 1, , S
201,0,-40,0, 1, , S
201,0,-30,0, 1, , S
201,0,-20,0, 1, , S
201,0,-13,0, 1, , S
201,0, -8,0, 1, , S
201,0, -5,0, 1, , S
201,0, -2,0, 1, , S
201,0, -1,0, 1, , S
201,0, 0,0, -1, , S

[Begin Action 202]
202,0,70,0, 1
202,0,60,0, 1
202,0,50,0, 1
202,0,40,0, 1
202,0,30,0, 1
202,0,20,0, 1
202,0,13,0, 1
202,0, 8,0, 1
202,0, 5,0, 1
202,0, 2,0, 1
202,0, 1,0, 1
202,0, 0,0,-1

[Begin Action 203]
203,0, 0,0, -1, H, S

[Begin Action 204]
203,1, 0,0, -1, H, S

[Begin Action 205]
203,0, 0,0, -1, V, A

[Begin Action 206]
203,1, 0,0, -1, V, A

[Begin Action 207]
203,0, 0,0, -1, , S

[Begin Action 208]
203,1, 0,0, -1, , S

[Begin Action 209]
203,0, 0,0, -1, HV, A

[Begin Action 210]
203,1, 0,0, -1, HV, A

;-------------------------------------------------------------------
;Demo mode definition
[Demo Mode]
enabled = 1               ;Set to 1 to enable demo mode, 0 to disable
select.enabled = 0        ;Set to 1 to display select screen, 0 to disable
vsscreen.enabled = 0      ;Set to 1 to display versus screen, 0 to disable
fadein.time = 50          ;Ikemen feature
fadein.col = 0, 0, 0      ;Ikemen feature
fadeout.time = 50         ;Ikemen feature
fadeout.col = 0, 0, 0     ;Ikemen feature
title.waittime = 6000      ;Time to wait at title before starting demo mode
fight.endtime = 1500      ;Time to display the fight before returning to title
fight.playbgm = 0         ;Set to 1 to enable in-fight BGM, 0 to disable
fight.stopbgm = 1         ;Set to 1 to stop title BGM (only if playbgm = 0)
fight.bars.display = 0    ;Set to 1 to display lifebar, 0 to disable
intro.waitcycles = 1      ;Cycles to wait before intro cutscene is played again
debuginfo = 0             ;Set to 0 to hide debugging info (debug mode only)

;-------------------------------------------------------------------
;Continue screen definition
[Continue Screen]
enabled = 1
legacymode.enabled = 1            ;Ikemen feature
gameover.enabled = 0              ;Ikemen feature

;legacy continue screen (legacymode.enabled = 1)
pos = 640,240
continue.text = "CONTINUE?"
continue.font = 4,0,0
continue.scale = 1.0, 1.0
continue.offset = 0, 0
yes.text = "YES"
yes.font = 4,0,0, 128,128,128
yes.scale = 1.0, 1.0
yes.offset = -80, 60
yes.active.text = "YES"
yes.active.font = 4,3,0
yes.active.scale = 1.0, 1.0
yes.active.offset = -80, 60
no.text = "NO"
no.font = 4,0,0, 128,128,128
no.scale = 1.0, 1.0
no.offset = 80, 60
no.active.text = "NO"
no.active.font = 4,3,0
no.active.scale = 1.0, 1.0
no.active.offset = 80, 60
move.snd = 100, 0                 ;Ikemen feature
done.snd = 100, 1                 ;Ikemen feature
cancel.snd = 100, 2               ;Ikemen feature

;parameters used by both legacy and extended continue
fadein.time = 8                   ;Ikemen feature
fadein.col = 0, 0, 0              ;Ikemen feature
fadeout.time = 120                ;Ikemen feature
fadeout.col = 0, 0, 0             ;Ikemen feature
;overlay.window = 0, 0, 1280, 720  ;Ikemen feature
overlay.col = 0, 0, 0             ;Ikemen feature
overlay.alpha = 20, 100           ;Ikemen feature
p1.state.continue = 5500, 5300    ;Ikemen feature
p1.state.yes = 5510, 180          ;Ikemen feature
p1.state.no = 5520, 170           ;Ikemen feature
p2.state.continue =               ;Ikemen feature
p2.statedef.yes =                 ;Ikemen feature
p2.statedef.no =                  ;Ikemen feature
credits.text = "Credits: %i"      ;Ikemen feature
credits.offset = 40, 40           ;Ikemen feature
credits.font = 2,0,1              ;Ikemen feature
credits.scale = 1.0, 1.0     ;Ikemen feature

;extended continue screen (legacymode.enabled = 0)
counter.endtime = 1593            ;Ikemen feature
counter.starttime = 0             ;Ikemen feature
counter.anim = 900                ;Ikemen feature
counter.offset = 0, 0             ;Ikemen feature
counter.scale = 3.0, 3.0          ;Ikemen feature
counter.default.snd = -1, 0       ;Ikemen feature
counter.skipstart = 71            ;Ikemen feature
counter.9.skiptime = 135          ;Ikemen feature
counter.9.snd = 900, 9            ;Ikemen feature
counter.8.skiptime = 262          ;Ikemen feature
counter.8.snd = 900, 8            ;Ikemen feature
counter.7.skiptime = 389          ;Ikemen feature
counter.7.snd = 900, 7            ;Ikemen feature
counter.6.skiptime = 516          ;Ikemen feature
counter.6.snd = 900, 6            ;Ikemen feature
counter.5.skiptime = 643          ;Ikemen feature
counter.5.snd = 900, 5            ;Ikemen feature
counter.4.skiptime = 770          ;Ikemen feature
counter.4.snd = 900, 4            ;Ikemen feature
counter.3.skiptime = 897          ;Ikemen feature
counter.3.snd = 900, 3            ;Ikemen feature
counter.2.skiptime = 1024         ;Ikemen feature
counter.2.snd = 900, 2            ;Ikemen feature
counter.1.skiptime = 1151         ;Ikemen feature
counter.1.snd = 900, 1            ;Ikemen feature
counter.0.skiptime = 1278         ;Ikemen feature
counter.0.snd = 900, 0            ;Ikemen feature
counter.end.skiptime = 1366       ;Ikemen feature
counter.end.snd = 900, 10         ;Ikemen feature

[Begin Action 900]
909,0, 0,0, 1 ;1 (count 9 start initial animation)
909,1, 0,0, 1 ;2
909,2, 0,0, 1 ;3
909,3, 0,0, 3 ;6
909,4, 0,0, 3 ;9
909,5, 0,0, 1 ;10
909,6, 0,0, 3 ;13
909,7, 0,0, 2 ;15
909,8, 0,0, 2 ;17
909,9, 0,0, 2 ;19
909,10, 0,0, 1 ;20
909,11, 0,0, 5 ;25
909,12, 0,0, 5 ;30
909,13, 0,0, 1 ;31
909,14, 0,0, 1 ;32
909,15, 0,0, 3 ;35
909,16, 0,0, 3 ;38
909,17, 0,0, 1 ;39
909,18, 0,0, 5 ;44
909,19, 0,0, 1 ;45
909,20, 0,0, 4 ;49
909,21, 0,0, 1 ;50
909,22, 0,0, 1 ;51
909,23, 0,0, 1 ;52
909,24, 0,0, 2 ;54
909,25, 0,0, 1 ;55
909,26, 0,0, 5 ;60
909,27, 0,0, 5 ;65
909,28, 0,0, 1 ;66
909,29, 0,0, 3 ;69
909,30, 0,0, 2 ;71
909,31, 0,0, 6 ;77 (count 9 actual counter)
909,32, 0,0, 54 ;131
909,33, 0,0, 4 ;135
909,34, 0,0, 4 ;139
909,35, 0,0, 4 ;143
909,36, 0,0, 4 ;147
909,37, 0,0, 44 ;191
909,38, 0,0, 9 ;200
909,39, 0,0, 4 ;204
909,40, 0,0, 3 ;207
909,41, 0,0, 2 ;209
909,42, 0,0, 2 ;211
909,43, 0,0, 1 ;212
909,44, 0,0, 2 ;214
909,45, 0,0, 1 ;215
909,46, 0,0, 1 ;216
909,47, 0,0, 2 ;218
909,48, 0,0, 1 ;219
909,49, 0,0, 1 ;220
909,50, 0,0, 1 ;221 (count 9 end)
908,0, 0,0, 1 ;222 (count 8 start)
908,1, 0,0, 2 ;224
908,2, 0,0, 2 ;226
908,3, 0,0, 2 ;228
908,4, 0,0, 2 ;230
908,5, 0,0, 2 ;232
908,6, 0,0, 2 ;234
908,7, 0,0, 1 ;235
908,8, 0,0, 2 ;237
908,9, 0,0, 3 ;240
908,10, 0,0, 4 ;244
908,11, 0,0, 9 ;253
908,12, 0,0, 5 ;258
908,13, 0,0, 4 ;262
908,14, 0,0, 4 ;266
908,15, 0,0, 4 ;270
908,16, 0,0, 4 ;274
908,17, 0,0, 44 ;318
908,18, 0,0, 9 ;327
908,19, 0,0, 4 ;331
908,20, 0,0, 3 ;334
908,21, 0,0, 2 ;336
908,22, 0,0, 2 ;338
908,23, 0,0, 1 ;339
908,24, 0,0, 2 ;341
908,25, 0,0, 1 ;342
908,26, 0,0, 1 ;343
908,27, 0,0, 2 ;345
908,28, 0,0, 1 ;346
908,29, 0,0, 1 ;347
908,30, 0,0, 1 ;348 (count 8 end)
907,0, 0,0, 1 ;349 (count 7 start)
907,1, 0,0, 2 ;351
907,2, 0,0, 2 ;353
907,3, 0,0, 2 ;355
907,4, 0,0, 2 ;357
907,5, 0,0, 2 ;359
907,6, 0,0, 2 ;361
907,7, 0,0, 1 ;362
907,8, 0,0, 2 ;364
907,9, 0,0, 3 ;367
907,10, 0,0, 4 ;371
907,11, 0,0, 9 ;380
907,12, 0,0, 5 ;385
907,13, 0,0, 4 ;389
907,14, 0,0, 4 ;393
907,15, 0,0, 4 ;397
907,16, 0,0, 4 ;401
907,17, 0,0, 44 ;445
907,18, 0,0, 9 ;454
907,19, 0,0, 4 ;458
907,20, 0,0, 3 ;461
907,21, 0,0, 2 ;463
907,22, 0,0, 2 ;465
907,23, 0,0, 1 ;466
907,24, 0,0, 2 ;468
907,25, 0,0, 1 ;469
907,26, 0,0, 1 ;470
907,27, 0,0, 2 ;472
907,28, 0,0, 1 ;473
907,29, 0,0, 1 ;474
907,30, 0,0, 1 ;475 (count 7 end)
906,0, 0,0, 1 ;476 (count 6 start)
906,1, 0,0, 2 ;478
906,2, 0,0, 2 ;480
906,3, 0,0, 2 ;482
906,4, 0,0, 2 ;484
906,5, 0,0, 2 ;486
906,6, 0,0, 2 ;488
906,7, 0,0, 1 ;489
906,8, 0,0, 2 ;491
906,9, 0,0, 3 ;494
906,10, 0,0, 4 ;498
906,11, 0,0, 9 ;507
906,12, 0,0, 5 ;512
906,13, 0,0, 4 ;516
906,14, 0,0, 4 ;520
906,15, 0,0, 4 ;524
906,16, 0,0, 4 ;528
906,17, 0,0, 44 ;572
906,18, 0,0, 9 ;581
906,19, 0,0, 4 ;585
906,20, 0,0, 3 ;588
906,21, 0,0, 2 ;590
906,22, 0,0, 2 ;592
906,23, 0,0, 1 ;593
906,24, 0,0, 2 ;595
906,25, 0,0, 1 ;596
906,26, 0,0, 1 ;597
906,27, 0,0, 2 ;599
906,28, 0,0, 1 ;600
906,29, 0,0, 1 ;601
906,30, 0,0, 1 ;602 (count 6 end)
905,0, 0,0, 1 ;603 (count 5 start)
905,1, 0,0, 2 ;605
905,2, 0,0, 2 ;607
905,3, 0,0, 2 ;609
905,4, 0,0, 2 ;611
905,5, 0,0, 2 ;613
905,6, 0,0, 2 ;615
905,7, 0,0, 1 ;616
905,8, 0,0, 2 ;618
905,9, 0,0, 3 ;621
905,10, 0,0, 4 ;625
905,11, 0,0, 9 ;634
905,12, 0,0, 5 ;639
905,13, 0,0, 4 ;643
905,14, 0,0, 4 ;647
905,15, 0,0, 4 ;651
905,16, 0,0, 4 ;655
905,17, 0,0, 44 ;699
905,18, 0,0, 9 ;708
905,19, 0,0, 4 ;712
905,20, 0,0, 3 ;715
905,21, 0,0, 2 ;717
905,22, 0,0, 2 ;719
905,23, 0,0, 1 ;720
905,24, 0,0, 2 ;722
905,25, 0,0, 1 ;723
905,26, 0,0, 1 ;724
905,27, 0,0, 2 ;726
905,28, 0,0, 1 ;727
905,29, 0,0, 1 ;728
905,30, 0,0, 1 ;729 (count 5 end)
904,0, 0,0, 1 ;730 (count 4 start)
904,1, 0,0, 2 ;732
904,2, 0,0, 2 ;734
904,3, 0,0, 2 ;736
904,4, 0,0, 2 ;738
904,5, 0,0, 2 ;740
904,6, 0,0, 2 ;742
904,7, 0,0, 1 ;743
904,8, 0,0, 2 ;745
904,9, 0,0, 3 ;748
904,10, 0,0, 4 ;752
904,11, 0,0, 9 ;761
904,12, 0,0, 5 ;766
904,13, 0,0, 4 ;770
904,14, 0,0, 4 ;774
904,15, 0,0, 4 ;778
904,16, 0,0, 4 ;782
904,17, 0,0, 44 ;826
904,18, 0,0, 9 ;835
904,19, 0,0, 4 ;839
904,20, 0,0, 3 ;842
904,21, 0,0, 2 ;844
904,22, 0,0, 2 ;846
904,23, 0,0, 1 ;847
904,24, 0,0, 2 ;849
904,25, 0,0, 1 ;850
904,26, 0,0, 1 ;851
904,27, 0,0, 2 ;853
904,28, 0,0, 1 ;854
904,29, 0,0, 1 ;855
904,30, 0,0, 1 ;856 (count 4 end)
903,0, 0,0, 1 ;857 (count 3 start)
903,1, 0,0, 2 ;859
903,2, 0,0, 2 ;861
903,3, 0,0, 2 ;863
903,4, 0,0, 2 ;865
903,5, 0,0, 2 ;867
903,6, 0,0, 2 ;869
903,7, 0,0, 1 ;870
903,8, 0,0, 2 ;872
903,9, 0,0, 3 ;875
903,10, 0,0, 4 ;879
903,11, 0,0, 9 ;888
903,12, 0,0, 5 ;893
903,13, 0,0, 4 ;897
903,14, 0,0, 4 ;901
903,15, 0,0, 4 ;905
903,16, 0,0, 4 ;909
903,17, 0,0, 44 ;953
903,18, 0,0, 9 ;962
903,19, 0,0, 4 ;966
903,20, 0,0, 3 ;969
903,21, 0,0, 2 ;971
903,22, 0,0, 2 ;973
903,23, 0,0, 1 ;974
903,24, 0,0, 2 ;976
903,25, 0,0, 1 ;977
903,26, 0,0, 1 ;978
903,27, 0,0, 2 ;980
903,28, 0,0, 1 ;981
903,29, 0,0, 1 ;982
903,30, 0,0, 1 ;983 (count 3 end)
902,0, 0,0, 1 ;984 (count 2 start)
902,1, 0,0, 2 ;986
902,2, 0,0, 2 ;988
902,3, 0,0, 2 ;990
902,4, 0,0, 2 ;992
902,5, 0,0, 2 ;994
902,6, 0,0, 2 ;996
902,7, 0,0, 1 ;997
902,8, 0,0, 2 ;999
902,9, 0,0, 3 ;1002
902,10, 0,0, 4 ;1006
902,11, 0,0, 9 ;1015
902,12, 0,0, 5 ;1020
902,13, 0,0, 4 ;1024
902,14, 0,0, 4 ;1028
902,15, 0,0, 4 ;1032
902,16, 0,0, 4 ;1036
902,17, 0,0, 44 ;1080
902,18, 0,0, 9 ;1089
902,19, 0,0, 4 ;1093
902,20, 0,0, 3 ;1096
902,21, 0,0, 2 ;1098
902,22, 0,0, 2 ;1100
902,23, 0,0, 1 ;1101
902,24, 0,0, 2 ;1103
902,25, 0,0, 1 ;1104
902,26, 0,0, 1 ;1105
902,27, 0,0, 2 ;1107
902,28, 0,0, 1 ;1108
902,29, 0,0, 1 ;1109
902,30, 0,0, 1 ;1110 (count 2 end)
901,0, 0,0, 1 ;1111 (count 1 start)
901,1, 0,0, 2 ;1113
901,2, 0,0, 2 ;1115
901,3, 0,0, 2 ;1117
901,4, 0,0, 2 ;1119
901,5, 0,0, 2 ;1121
901,6, 0,0, 2 ;1123
901,7, 0,0, 1 ;1124
901,8, 0,0, 2 ;1126
901,9, 0,0, 3 ;1129
901,10, 0,0, 4 ;1133
901,11, 0,0, 9 ;1142
901,12, 0,0, 5 ;1147
901,13, 0,0, 4 ;1151
901,14, 0,0, 4 ;1155
901,15, 0,0, 4 ;1159
901,16, 0,0, 4 ;1163
901,17, 0,0, 44 ;1207
901,18, 0,0, 9 ;1216
901,19, 0,0, 4 ;1220
901,20, 0,0, 3 ;1223
901,21, 0,0, 2 ;1225
901,22, 0,0, 2 ;1227
901,23, 0,0, 1 ;1228
901,24, 0,0, 2 ;1230
901,25, 0,0, 1 ;1231
901,26, 0,0, 1 ;1232
901,27, 0,0, 2 ;1234
901,28, 0,0, 1 ;1235
901,29, 0,0, 1 ;1236
901,30, 0,0, 1 ;1237 (count 1 end)
900,0, 0,0, 1 ;1238 (count 0 start)
900,1, 0,0, 2 ;1240
900,2, 0,0, 2 ;1242
900,3, 0,0, 2 ;1244
900,4, 0,0, 2 ;1246
900,5, 0,0, 2 ;1248
900,6, 0,0, 2 ;1250
900,7, 0,0, 1 ;1251
900,8, 0,0, 2 ;1253
900,9, 0,0, 3 ;1256
900,10, 0,0, 4 ;1260
900,11, 0,0, 9 ;1269
900,12, 0,0, 5 ;1274
900,13, 0,0, 4 ;1278
900,14, 0,0, 4 ;1282
900,15, 0,0, 4 ;1286
900,16, 0,0, 4 ;1290
900,17, 0,0, 75 ;1365
900,18, 0,0, 1 ;1366 (count 0 end)
910,0, 0,0, 1 ;1367 (1) (gameover start)
910,1, 0,0, 1 ;1368 (2)
910,2, 0,0, 1 ;1369 (3)
910,3, 0,0, 1 ;1370 (4)
910,4, 0,0, 1 ;1371 (5)
910,5, 0,0, 1 ;1372 (6)
910,6, 0,0, 1 ;1373 (7)
910,7, 0,0, 1 ;1374 (8)
910,8, 0,0, 1 ;1375 (9)
910,9, 0,0, 1 ;1376 (10)
910,10, 0,0, 1 ;1377 (11)
910,11, 0,0, 1 ;1378 (12)
910,12, 0,0, 1 ;1379 (13)
910,13, 0,0, 1 ;1380 (14)
910,14, 0,0, 1 ;1381 (15)
910,15, 0,0, 1 ;1382 (16)
910,16, 0,0, 1 ;1383 (17)
910,17, 0,0, 1 ;1384 (18)
910,18, 0,0, 1 ;1385 (19)
910,19, 0,0, 1 ;1386 (20)
910,20, 0,0, 1 ;1387 (21)
910,21, 0,0, 1 ;1388 (22)
910,22, 0,0, 1 ;1389 (23)
910,23, 0,0, 1 ;1390 (24)
910,24, 0,0, 1 ;1391 (25)
910,25, 0,0, 1 ;1392 (26)
910,26, 0,0, 1 ;1393 (27)
910,27, 0,0, 1 ;1394 (28)
910,28, 0,0, 1 ;1395 (29)
910,29, 0,0, 1 ;1396 (30)
910,30, 0,0, 1 ;1397 (31)
910,31, 0,0, 1 ;1398 (32)
910,32, 0,0, 1 ;1399 (33)
910,33, 0,0, 1 ;1400 (34)
910,34, 0,0, 1 ;1401 (35)
910,35, 0,0, 1 ;1402 (36)
910,36, 0,0, 1 ;1403 (37)
910,37, 0,0, 1 ;1404 (38)
910,38, 0,0, 1 ;1405 (39)
910,39, 0,0, 1 ;1406 (40)
910,40, 0,0, 1 ;1407 (41)
910,41, 0,0, 1 ;1408 (42)
910,42, 0,0, 1 ;1409 (43)
910,43, 0,0, 1 ;1410 (44)
910,44, 0,0, 1 ;1411 (45)
910,45, 0,0, 1 ;1412 (46)
910,46, 0,0, 1 ;1413 (47)
910,47, 0,0, 1 ;1414 (48)
910,48, 0,0, 1 ;1415 (49)
910,49, 0,0, 1 ;1416 (50)
910,50, 0,0, 1 ;1417 (51)
910,51, 0,0, 1 ;1418 (52)
910,52, 0,0, 1 ;1419 (53)
910,53, 0,0, 1 ;1420 (54)
910,54, 0,0, 1 ;1421 (55)
910,55, 0,0, 1 ;1422 (56)
910,56, 0,0, 1 ;1423 (57)
910,57, 0,0, 1 ;1424 (58)
910,58, 0,0, 1 ;1425 (59)
910,59, 0,0, 1 ;1426 (60)
910,60, 0,0, 1 ;1427 (61)
910,61, 0,0, 1 ;1428 (62)
910,62, 0,0, 1 ;1429 (63)
910,63, 0,0, 1 ;1430 (64)
910,64, 0,0, 1 ;1431 (65)
910,65, 0,0, 1 ;1432 (66)
910,66, 0,0, 1 ;1433 (67)
910,67, 0,0, 1 ;1434 (68)
910,68, 0,0, 1 ;1435 (69)
910,69, 0,0, 1 ;1436 (70)
910,70, 0,0, 1 ;1437 (71)
910,71, 0,0, 1 ;1438 (72)
910,72, 0,0, 1 ;1439 (73)
910,73, 0,0, 1 ;1440 (74)
910,74, 0,0, 1 ;1441 (75)
910,75, 0,0, 1 ;1442 (76)
910,76, 0,0, 1 ;1443 (77)
910,77, 0,0, 1 ;1444 (78)
910,78, 0,0, 1 ;1445 (79)
910,79, 0,0, 1 ;1446 (80)
910,80, 0,0, 1 ;1447 (81)
910,81, 0,0, 1 ;1448 (82)
910,82, 0,0, 1 ;1449 (83)
910,83, 0,0, 1 ;1450 (84)
910,84, 0,0, 1 ;1451 (85)
910,85, 0,0, 1 ;1452 (86)
910,86, 0,0, 1 ;1453 (87)
910,87, 0,0, 1 ;1454 (88)
910,88, 0,0, 1 ;1455 (89)
910,89, 0,0, 1 ;1456 (90)
910,90, 0,0, 1 ;1457 (91)
910,91, 0,0, 1 ;1458 (92)
910,92, 0,0, 1 ;1459 (93)
910,93, 0,0, 1 ;1460 (94)
910,94, 0,0, 1 ;1461 (95)
910,95, 0,0, 1 ;1462 (96)
910,96, 0,0, 1 ;1463 (97)
910,97, 0,0, 1 ;1464 (98)
910,98, 0,0, 1 ;1465 (99)
910,99, 0,0, 1 ;1466 (100)
910,100, 0,0, 1 ;1467 (101)
910,101, 0,0, 1 ;1468 (102)
910,102, 0,0, 1 ;1469 (103)
910,103, 0,0, 1 ;1470 (104)
910,104, 0,0, 1 ;1471 (105)
910,105, 0,0, 1 ;1472 (106)
910,106, 0,0, 1 ;1473 (107)
910,107, 0,0, 119 ;1592 (226)
910,107, 0,0, -1 ;1593+

;-----------------------
;Continue screen background
[Continuebgdef] ;Ikemen feature


;-------------------------------------------------------------------
;Game over screen definition
[Game Over Screen]
enabled = 0               ;Set to 1 to show game over screen, 0 to disable
storyboard =              ;Game over storyboard filename

;-------------------------------------------------------------------
;Victory screen definition
;This is the screen that is shown when you win a match in arcade mode.
;It will not be displayed on the last match of arcade mode.
[Victory Screen]
enabled = 1
sounds.enabled = 0        ;Ikemen feature
time = 9999999;300                ;Time to show screen
fadein.time = 8
fadeout.time = 15
;Winner's portrait and name
p1.offset = 0,0;400,-40
p1.spr = 9000,1;2
p1.facing = 1
p1.scale = 1,1
p1.window = 0,0, 800,510;1279,500
p1.name.offset = 1262,117;40,570
p1.name.font = 4,3,-1
p1.name.scale = 0.8,0.8
;Win quote text
winquote.text = "" ;Default win quote text to show
winquote.offset = 40,560;615
winquote.spacing = 0, 0   ;Ikemen feature
winquote.font = 4,5,1;5,0,1
winquote.scale = 0.8,0.8
winquote.window = 20,514, 838,662;38,521, 1241,708
winquote.textwrap = w     ;Word wrap
winquote.delay = 2        ;Ikemen feature
winquote.time = 0         ;Ikemen feature

;-----------------------
;Victory screen background
[VictoryBGdef] 

[VictoryBG BG]
type = normal
spriteno = 0,0

[VictoryBG DiamondSmall]
type = anim
actionno = 1

[VictoryBG DiamondLarge]
type = anim
actionno = 2

[VictoryBG Particles]
type = anim
actionno = 3
trans = add

[VictoryBG Gradient]
type = normal
spriteno = 0,3
mask = 1
tile = 1,0
sin.y = 200,6000

[VictoryBG Gradient2]
type = anim
actionno = 4

[VictoryBG BottomBar1]
type = normal
spriteno = 19,0
mask = 1

[VictoryBG BottomBar2]
type = normal
spriteno = 19,1
layerno = 1
mask = 1

[VictoryBG DiamondsLeft]
type = anim
actionno = 44
sin.x = 60,3000

[VictoryBG DiamondsRight]
type = anim
actionno = 45
sin.x = 60,3000
window = 0,0, 1280,151

[VictoryBG WinnerBG]
type = normal
spriteno = 19,5
mask = 1

[VictoryBG DiamondsRightOver]
type = anim
actionno = 45
layerno = 1
sin.x = 60,3000
window = 0,151, 1280,720

[VictoryBG BottomBar3]
type = anim
actionno = 5
layerno = 1
tile = 1,0
tilespacing = 20,0

[VictoryBG Message]
type = anim
actionno = 43
layerno = 1

[VictoryBG TopBar]
type = anim
actionno = 9
layerno = 1
tile = 1,0
tilespacing = 20,0

[VictoryBG Header1]
type = anim
actionno = 40
layerno = 1
start = -640,0

[VictoryBG Header2]
type = anim
actionno = 41
layerno = 1
start = -640,0

[VictoryBG Header3]
type = anim
actionno = 42
layerno = 1
start = -640,0

[VictoryBG Version]
;15 = Basic
;16 = Custom
;17 = Advanced
;22 = Version
type = anim
actionno = 22
layerno = 1

[VictoryBG Transition]
type = anim
actionno = 23
layerno = 1
trans = sub

;-------------------------------------------------------------------
;Win screen definition
;This is the screen that is shown when you win in arcade mode.
;It will not be displayed if the winning character has an ending.
[Win Screen]
enabled = 1               ;Set to 1 to show win screen, 0 to disable
fadein.time = 32
fadeout.time = 64
pose.time = 300
wintext.text = "Congratulations!"
wintext.font = 4,0,0
wintext.offset = 640,240
wintext.displaytime = -1
wintext.layerno = 2

;-----------------------
;Win screen background
[WinBGdef] ;Ikemen feature

; results screens variants reuse WinBgDef if dedicated ResultsBgDef is not set

;-------------------------------------------------------------------
;Game ending screen definition
;This screen shows up after the Win Screen.
;It will not be displayed if the winning character has an ending.
[Default Ending]
enabled = 0               ;Set to 1 to show default ending, 0 to disable
storyboard =              ;Default ending storyboard filename

;-------------------------------------------------------------------
;Ending credits screen definition
;This screen shows up after the Win Screen and Ending
[End Credits]
enabled = 0               ;Set to 1 to show credits, 0 to disable
storyboard =              ;Credits storyboard filename

;-------------------------------------------------------------------
;Survival mode results screen definition
;This is the screen that is shown when you win in survival mode.
;It will not be displayed if the winning character has an ending.
[Survival Results Screen]
enabled = 1
fadein.time = 32
fadeout.time = 64
show.time = 300
winstext.text = "Rounds survived: %i"  ;Use %i for win counter
winstext.font = 4,0,0
winstext.offset = 640,240
winstext.displaytime = -1
winstext.layerno = 2
roundstowin = 5 ;Number of rounds to get win pose (lose pose otherwise)

;-----------------------
;Survival mode results screen background
[SurvivalResultsBGdef] ;Ikemen feature


;-------------------------------------------------------------------
[Time Attack Results Screen] ;Ikemen feature
enabled = 1
fadein.time = 0
fadeout.time = 64
show.time = 300
winstext.text = "Clear Time: %m:%s.%x"
winstext.font = 4,0,0
winstext.offset = 640,240
winstext.displaytime = -1
winstext.layerno = 2

;-----------------------
;Time Attack results screen background
[TimeAttackResultsBGdef] ;Ikemen feature


;-------------------------------------------------------------------
; Ikemen feature
[Boss Rush Results Screen]
enabled = 1
fadein.time = 0
fadeout.time = 64
show.time = 300
winstext.text = "Congratulations!"
winstext.font = 4,0,0
winstext.offset = 640,240
winstext.displaytime = -1
winstext.layerno = 2

;-----------------------
;Boss Rush results screen background
[BossRushResultsBGdef] ;Ikemen feature


;-------------------------------------------------------------------
;Options screen definition
[Option Info]
fadein.time = 10
fadein.col = 0, 0, 0                               ;Ikemen feature
;fadein.anim =                                     ;Ikemen feature
fadeout.time = 10
fadeout.col = 0, 0, 0                              ;Ikemen feature
;fadeout.anim =                                    ;Ikemen feature
title.offset = 640,38
title.font = 4,0,0
title.scale = 1.0, 1.0
;title.font.height = -1                             ;Ikemen feature
title.text = "OPTIONS"                             ;Ikemen feature
menu.uselocalcoord = 1                             ;Ikemen feature
menu.pos = 414, 99                                 ;Ikemen feature
menu.item.offset = 0, 0                            ;Ikemen feature
menu.item.font = 7,0,1, 191,191,191                ;Ikemen feature
menu.item.scale = 1.0, 1.0                    ;Ikemen feature
;menu.item.font.height = -1                         ;Ikemen feature
menu.item.active.offset = 0, 0                     ;Ikemen feature
menu.item.active.font = 7,0,1                      ;Ikemen feature
menu.item.active.scale = 1.0, 1.0             ;Ikemen feature
;menu.item.active.font.height = -1                  ;Ikemen feature
menu.item.selected.offset = 0, 0                   ;Ikemen feature
menu.item.selected.font = 7,0,1, 0,247,247         ;Ikemen feature
menu.item.selected.scale = 1.0, 1.0           ;Ikemen feature
;menu.item.selected.font.height = -1                ;Ikemen feature
menu.item.selected.active.offset = 0, 0            ;Ikemen feature
menu.item.selected.active.font = 7,0,1, 0,247,247  ;Ikemen feature
menu.item.selected.active.scale = 1.0, 1.0    ;Ikemen feature
;menu.item.selected.active.font.height = -1         ;Ikemen feature
menu.item.value.offset = 450, 0                    ;Ikemen feature
menu.item.value.font = 7,0,-1, 191,191,191         ;Ikemen feature
menu.item.value.scale = 1.0, 1.0              ;Ikemen feature
;menu.item.value.font.height = -1                   ;kemen feature
menu.item.value.active.offset = 450, 0             ;Ikemen feature
menu.item.value.active.font = 7,0,-1               ;Ikemen feature
menu.item.value.active.scale = 1.0, 1.0       ;Ikemen feature
;menu.item.value.active.font.height = -1            ;Ikemen feature
menu.item.value.conflict.offset = 450, 0           ;Ikemen feature
menu.item.value.conflict.font = 7,0,-1, 247,0,0    ;Ikemen feature
menu.item.value.conflict.scale = 1.0, 1.0     ;Ikemen feature
;menu.item.value.conflict.font.height = -1          ;Ikemen feature
menu.item.info.offset = 450, 0                     ;Ikemen feature
menu.item.info.font = 7,0,-1, 247,247,0            ;Ikemen feature
menu.item.info.scale = 1.0, 1.0               ;Ikemen feature
;menu.item.info.font.height = -1                    ;Ikemen feature
menu.item.info.active.offset = 450, 0              ;Ikemen feature
menu.item.info.active.font = 7,0,-1, 247,247,0     ;Ikemen feature
menu.item.info.active.scale = 1.0, 1.0        ;Ikemen feature
;menu.item.info.active.font.height = -1             ;Ikemen feature
menu.item.spacing = 0, 42                          ;Ikemen feature
;menu.window.margins.y = 0, 0                       ;Ikemen feature
menu.window.visibleitems = 13                      ;Ikemen feature
menu.boxcursor.visible = 1                         ;Ikemen feature
menu.boxcursor.coords = -15, -30, 462, 11          ;Ikemen feature
menu.boxcursor.col = 255, 255, 255                 ;Ikemen feature
menu.boxcursor.alpharange = 10, 40, 2, 255, 255, 0 ;Ikemen feature
menu.boxbg.visible = 1                             ;Ikemen feature
menu.boxbg.col = 0, 0, 0                           ;Ikemen feature
menu.boxbg.alpha = 20, 100                         ;Ikemen feature
;menu.arrow.up.anim =                              ;Ikemen feature
menu.arrow.up.spr = 400, 0                         ;Ikemen feature
menu.arrow.up.offset = 269, -51                    ;Ikemen feature
menu.arrow.up.facing = 1                           ;Ikemen feature
menu.arrow.up.scale = 1.0, 1.0                     ;Ikemen feature
;menu.arrow.down.anim =                            ;Ikemen feature
menu.arrow.down.spr = 401, 0                       ;Ikemen feature
menu.arrow.down.offset = 269, 525                  ;Ikemen feature
menu.arrow.down.facing = 1                         ;Ikemen feature
menu.arrow.down.scale = 1.0, 1.0                   ;Ikemen feature
menu.title.uppercase = 1                           ;Ikemen feature
menu.valuename.none = "None"                       ;Ikemen feature
menu.valuename.random = "Random"                   ;Ikemen feature
menu.valuename.default = "Default"                 ;Ikemen feature
menu.valuename.f = "(F%i)"                         ;Ikemen feature
menu.valuename.esc = "(Esc)"                       ;Ikemen feature
menu.valuename.page = "(Tab)"                      ;Ikemen feature
menu.valuename.nokey = "Not used"                  ;Ikemen feature
menu.valuename.yes = "Yes"                         ;Ikemen feature
menu.valuename.no = "No"                           ;Ikemen feature
menu.valuename.enabled = "Enabled"                 ;Ikemen feature
menu.valuename.disabled = "Disabled"               ;Ikemen feature
keymenu.p1.pos = 276, 99                           ;Ikemen feature
keymenu.p2.pos = 693, 99                           ;Ikemen feature
keymenu.item.p1.offset = 156, 0                    ;Ikemen feature
keymenu.item.p1.font = 7,0,0, 0,247,247            ;Ikemen feature
keymenu.item.p1.scale = 1.0, 1.0              ;Ikemen feature
;keymenu.item.p1.font.height = -1                   ;Ikemen feature
keymenu.item.p2.offset = 156, 0                    ;Ikemen feature
keymenu.item.p2.font = 7,0,0, 247,0,0              ;Ikemen feature
keymenu.item.p2.scale = 1.0, 1.0              ;Ikemen feature
;keymenu.item.p2.font.height = -1                   ;Ikemen feature

; unassigned 'keymenu.item' parameters use corresponding 'menu.item' values
keymenu.item.spacing = 0, 36                       ;Ikemen feature
keymenu.item.value.offset = 303, 0                 ;Ikemen feature
keymenu.item.value.active.offset = 303, 0          ;Ikemen feature
keymenu.item.value.conflict.offset = 303, 0        ;Ikemen feature
keymenu.item.info.offset = 303, 0                  ;Ikemen feature
keymenu.item.info.active.offset = 303, 0           ;Ikemen feature

keymenu.boxcursor.coords = -15, -27, 318, 8        ;Ikemen feature
keymenu.itemname.playerno = "PLAYER %i"            ;Ikemen feature
keymenu.itemname.configall = "Config all"          ;Ikemen feature
keymenu.itemname.up = "Up"                         ;Ikemen feature
keymenu.itemname.down = "Down"                     ;Ikemen feature
keymenu.itemname.left = "Left"                     ;Ikemen feature
keymenu.itemname.right = "Right"                   ;Ikemen feature
keymenu.itemname.a = "A"                           ;Ikemen feature
keymenu.itemname.b = "B"                           ;Ikemen feature
keymenu.itemname.c = "C"                           ;Ikemen feature
keymenu.itemname.x = "X"                           ;Ikemen feature
keymenu.itemname.y = "Y"                           ;Ikemen feature
keymenu.itemname.z = "Z"                           ;Ikemen feature
keymenu.itemname.start = "Start"                   ;Ikemen feature
keymenu.itemname.d = "D"                           ;Ikemen feature
keymenu.itemname.w = "W"                           ;Ikemen feature
keymenu.itemname.menu = "Menu"                     ;Ikemen feature
keymenu.itemname.back = "Back"                     ;Ikemen feature
keymenu.itemname.page = "Page"                     ;Ikemen feature

textinput.offset = 75, 96                          ;Ikemen feature
textinput.font = 7,0,1                             ;Ikemen feature
textinput.scale = 1.0, 1.0                    ;Ikemen feature
;textinput.font.height = -1                         ;Ikemen feature
textinput.port.text = "Type in Host Port, e.g. 7500.\nPress ENTER to accept.\nPress ESC to cancel." ;Ikemen feature
textinput.reswidth.text = "Type in screen width.\nPress ENTER to accept.\nPress ESC to cancel."     ;Ikemen feature
textinput.resheight.text = "Type in screen height.\nPress ENTER to accept.\nPress ESC to cancel."   ;Ikemen feature
;textinput.overlay.window = 0, 0, 1280, 720         ;Ikemen feature
textinput.overlay.col = 0, 0, 0                    ;Ikemen feature
textinput.overlay.alpha = 20, 100                  ;Ikemen feature

cursor.move.snd = 100, 0
cursor.done.snd = 100, 1
cancel.snd = 100, 2

; If custom menus are not declared, default option screen layout is loaded.
; Refer to system.base.def for an example how to modify option screen menus.

;-------------------
;Options screen background
[OptionBGdef]

[OptionBG BG]
type = normal
spriteno = 0,0

[OptionBG DiamondSmall]
type = anim
actionno = 1

[OptionBG DiamondLarge]
type = anim
actionno = 2

[OptionBG Particles]
type = anim
actionno = 3
trans = add

[OptionBG Gradient]
type = normal
spriteno = 0,3
mask = 1
tile = 1,0
sin.y = 200,6000

[OptionBG Gradient2]
type = anim
actionno = 4
trans = add

[OptionBG Black]
type = normal
spriteno = 11,0
tile = 0,1
mask = 1

[OptionBG Transition]
type = anim
actionno = 23
layerno = 1
trans = sub

;-------------------------------------------------------------------
;Replay select screen definition
[Replay Info] ;Ikemen feature
fadein.time = 10
fadein.col = 0, 0, 0
fadeout.time = 10
fadeout.col = 0, 0, 0
title.offset = 640,38
title.font = 4,0,0
title.scale = 1.0, 1.0
;title.font.height = -1
title.text = "REPLAY SELECT"
menu.uselocalcoord = 1
menu.pos = 414, 99
menu.item.offset = 0, 0
menu.item.font = 7,0,1, 191,191,191
menu.item.scale = 1.0, 1.0
;menu.item.font.height = -1
menu.item.active.offset = 0, 0
menu.item.active.font = 7,0,1
menu.item.active.scale = 1.0, 1.0
;menu.item.active.font.height = -1
menu.item.spacing = 0, 42
;menu.window.margins.y = 0, 0
menu.window.visibleitems = 13
menu.boxcursor.visible = 1
menu.boxcursor.coords = -15, -30, 462, 11
menu.boxcursor.col = 255, 255, 255
menu.boxcursor.alpharange = 10, 40, 2, 255, 255, 0
menu.boxbg.visible = 1
menu.boxbg.col = 0, 0, 0
menu.boxbg.alpha = 20, 100
;menu.arrow.up.anim =
menu.arrow.up.spr = 400, 0
menu.arrow.up.offset = 269, -51
menu.arrow.up.facing = 1
menu.arrow.up.scale = 1.0, 1.0
;menu.arrow.down.anim =
menu.arrow.down.spr = 401, 0
menu.arrow.down.offset = 269, 525
menu.arrow.down.facing = 1
menu.arrow.down.scale = 1.0, 1.0
menu.title.uppercase = 1
cursor.move.snd = 100, 0
cursor.done.snd = 100, 1
cancel.snd = 100, 2
menu.itemname.back = "Back"

;-------------------
;Replay select screen background
[ReplayBGdef] ;Ikemen feature

[ReplayBG BG]
type = normal
spriteno = 0,0

[ReplayBG DiamondSmall]
type = anim
actionno = 1

[ReplayBG DiamondLarge]
type = anim
actionno = 2

[ReplayBG Particles]
type = anim
actionno = 3
trans = add

[ReplayBG Gradient]
type = normal
spriteno = 0,3
mask = 1
tile = 1,0
sin.y = 200,6000

[ReplayBG Gradient2]
type = anim
actionno = 4
trans = add

[ReplayBG Transition]
type = anim
actionno = 23
layerno = 1
trans = sub

;-------------------------------------------------------------------
;Pause menu screen definition
[Menu Info] ;Ikemen feature
fadein.time = 0
fadein.col = 0, 0, 0
fadeout.time = 0
fadeout.col = 0, 0, 0
title.offset = 640,38
title.font = 4,0,0
title.scale = 1.0, 1.0
;title.font.height = -1
title.text = "PAUSE"
menu.uselocalcoord = 1
menu.pos = 414, 99
menu.item.offset = 0, 0
menu.item.font = 7,0,1, 191,191,191
menu.item.scale = 1.0, 1.0
;menu.item.font.height = -1
menu.item.active.offset = 0, 0
menu.item.active.font = 7,0,1
menu.item.active.scale = 1.0, 1.0
;menu.item.active.font.height = -1
menu.item.selected.offset = 0, 0
menu.item.selected.font = 7,0,1, 0,247,247
menu.item.selected.scale = 1.0, 1.0
;menu.item.selected.font.height = -1
menu.item.selected.active.offset = 0, 0
menu.item.selected.active.font = 7,0,1, 0,247,247
menu.item.selected.active.scale = 1.0, 1.0
;menu.item.selected.active.font.height = -1
menu.item.value.offset = 450, 0
menu.item.value.font = 7,0,-1, 191,191,191
menu.item.value.scale = 1.0, 1.0
;menu.item.value.font.height = -1
menu.item.value.active.offset = 450, 0
menu.item.value.active.font = 7,0,-1
menu.item.value.active.scale = 1.0, 1.0
;menu.item.value.active.font.height = -1
menu.item.spacing = 0, 42
;menu.window.margins.y = 0, 0
menu.window.visibleitems = 13
menu.boxcursor.visible = 1
menu.boxcursor.coords = -15, -30, 462, 11
menu.boxcursor.col = 255, 255, 255
menu.boxcursor.alpharange = 10, 40, 2, 255, 255, 0
menu.boxbg.visible = 1
menu.boxbg.col = 0, 0, 0
menu.boxbg.alpha = 20, 100
;menu.arrow.up.anim =
menu.arrow.up.spr = 400, 0
menu.arrow.up.offset = 269, -51
menu.arrow.up.facing = 1
menu.arrow.up.scale = 1.0, 1.0
;menu.arrow.down.anim =
menu.arrow.down.spr = 401, 0
menu.arrow.down.offset = 269, 525
menu.arrow.down.facing = 1
menu.arrow.down.scale = 1.0, 1.0
menu.title.uppercase = 1
;overlay.window = 0, 0, 1280, 720
overlay.col = 0, 0, 0
overlay.alpha = 20, 100
cursor.move.snd = 100, 0
cursor.done.snd = 100, 1
cancel.snd = 100, 2
enter.snd = -1, -1
movelist.pos = 189, 60
movelist.title.offset = 451,-22
movelist.title.font = 4,0,0
movelist.title.scale = 1.0, 1.0
;movelist.title.font.height = -1
movelist.title.text = "%s"
movelist.title.uppercase = 0
movelist.text.offset = 0, 36
movelist.text.font = 7,0,1
movelist.text.scale = 1.0, 1.0
;movelist.text.font.height = -1
movelist.text.spacing = 3, 3
movelist.text.text = "Command List not found."
movelist.glyphs.offset = 0, 6
movelist.glyphs.scale = 1.0, 1.0
movelist.glyphs.spacing = 6
movelist.window.width = 900
movelist.window.margins.y = 60, 3
movelist.window.visibleitems = 20
;movelist.overlay.window = 0, 0, 1280, 720
movelist.overlay.col = 0, 0, 0
movelist.overlay.alpha = 20, 100
;movelist.arrow.up.anim = 
;movelist.arrow.up.spr = 
movelist.arrow.up.offset = 0, 0
movelist.arrow.up.facing = 1
movelist.arrow.up.scale = 1.0, 1.0
;movelist.arrow.down.anim = 
;movelist.arrow.down.spr = 
movelist.arrow.down.offset = 0, 0
movelist.arrow.down.facing = 1
movelist.arrow.down.scale = 1.0, 1.0

; If custom menus are not declared, default menu screen layout is loaded.
; Refer to system.base.def for an example how to modify pause screen menus.

;-------------------
;Pause menu screen background
[MenuBGdef] ;Ikemen feature

;-------------------------------------------------------------------
;Training menu screen definition
[Training Info] ;Ikemen feature

; If not overridden, values used for [Menu Info] are shared with [Training Info]
; If custom menus are not declared, default menu screen layout is loaded.
; Refer to system.base.def for an example how to modify pause screen menus.

;-------------------
;Training menu screen background
;[TrainingBGdef] ;Ikemen feature

; If commented out defaults to [MenuBGdef]

;-------------------------------------------------------------------
;Attract mode definition
[Attract Mode] ;Ikemen feature
enabled = 0
fadein.time = 10
fadein.col = 0, 0, 0
fadeout.time = 10
fadeout.col = 0, 0, 0
credits.key = "5"
options.key = "F11"
credits.snd = 400, 0
logo.storyboard = "../kfm/logo.def"
intro.storyboard = "../kfm/intro.def"
start.storyboard = ""
start.time = 600
start.insert.text = "Insert coin"
start.insert.offset = 640, 501
start.insert.font = 4,0,0
start.insert.scale = 1.0, 1.0
;start.insert.font.height = -1
start.insert.blinktime = 30
start.press.text = "Press Start"
start.press.offset = 640, 501
start.press.font = 4,0,0
start.press.scale = 1.0, 1.0
;start.press.font.height = -1
start.press.blinktime = 30
start.timer.offset = 1089, 696
start.timer.font = 2,0,-1
start.timer.scale = 1.0, 1.0
;start.timer.font.height = -1
start.timer.text = "%i"
start.timer.count = 60
start.timer.framespercount = 60
start.timer.displaytime = 10
start.done.snd = 100, 1
credits.text = "CREDITS: %2i"
credits.offset = 640, 696
credits.font = 2,0,0
credits.scale = 1.0, 1.0
;credits.font.height = -1

;Ikemen feature: Flexible submenu grouping.
;Full documentation of this feature is available on Ikemen GO features wiki

menu.itemname.arcade = "ARCADE"

;-------------------
;Attract mode screen background
[AttractBGdef] ;Ikemen feature
bgclearcolor = 0,0,0

[AttractBG Background Top]
type  = normal
spriteno = 100,0
layerno = 0
start = 0,0
tile  = 1,1
velocity = -1, -1
window = 0,0, 1279,334

[AttractBG Background Middle]
type  = normal
spriteno = 100,1
layerno = 0
start = 0,0
tile  = 1,1
velocity = -1, -1
window = 0,335, 1279,631

[AttractBG Background Bottom]
type  = normal
spriteno = 100,0
layerno = 0
start = 0,0
tile  = 1,1
velocity = -1, -1
window = 0,632, 1279,959

[AttractBG 1]
type  = normal
spriteno = 100,0
layerno = 0
start = 0,0
tile  = 1,1
velocity = -1, -1
window = 0,332, 1279,334
trans = add1

[AttractBG 2]
type  = normal
spriteno = 100,0
layerno = 0
start = 0,0
tile  = 1,1
velocity = -1, -1
window = 0,632, 1279,634
trans = add1

[AttractBG Title Logo]
type  = normal
spriteno = 0,0
layerno = 0
start = 0,140
mask = 1

;-------------------------------------------------------------------
;Challenger definition
[Challenger Info] ;Ikemen feature
enabled = 1
fadein.time = 0
fadein.col = 0, 0, 0
;fadein.anim = 
fadeout.time = 15
fadeout.col = 0, 0, 0
;fadeout.anim = 
time = 85
pause.time = 0 ;Time to wait before pausing characters and background
snd.time = 0
snd = 100,1
bg.anim = 500
;bg.spr = 
bg.offset = 78, 100
bg.facing = 1
bg.scale = 3.0, 3.0
bg.displaytime = 0
text.text = "Here Comes A New Challenger!!"
text.offset = 640, 320
text.font = 4,0,0
text.scale = 1,1
text.font.height = -1
text.displaytime = 0
text.layerno = 2
;overlay.window = 0, 0, 1280, 720
overlay.col = 0, 0, 0
overlay.alpha = 20, 100

;-------------------
;Challenger background
[ChallengerBGdef] ;Ikemen feature


;-------------------------------------------------------------------
;Rank definition
[Rank Info] ;Ikemen feature
enabled = 1
bars.display = 0
snd.time = 8
snd = 600, 0
p1.pos = 0, 0
p2.pos = 0, 0

p1.score.offset = 133, 126
p1.score.font = 8,0,1
p1.score.scale = 3.0, 3.0
;p1.score.font.height = -1
p1.score.text = "SCORE: %s"
p1.score.displaytime = 0
p2.score.offset = 1146, 126
p2.score.font = 8,0,-1
p2.score.scale = 3.0, 3.0
;p2.score.font.height = -1
p2.score.text = "SCORE: %s"
p2.score.displaytime = 0
p1.bg.anim = 600
;p1.bg.spr = 
p1.bg.offset = -1, 0
p1.bg.facing = 1
p1.bg.scale = 1.0, 1.0
p1.bg.displaytime = 0
p2.bg.anim = 600
;p2.bg.spr = 
p2.bg.offset = 1279, 0
p2.bg.facing = 1
p2.bg.scale = 1.0, 1.0
p2.bg.displaytime = 0
p1.gauge.displaytime = 0
p2.gauge.displaytime = 0
p1.rank.displaytime = 0
p2.rank.displaytime = 0
p1.icon.displaytime = 0
p2.icon.displaytime = 0
p1.icon.spacing = 0, 0
p2.icon.spacing = 0, 0

; gauge window parameter (x1,y1,x2,y2) is used not only to set drawing space,
; but also to define gauge range (how much meter should be filled based on match
; result, cutting portion of the art between x1 and x2 values, if needed). Gauge
; art must be perfectly surrounded by rectangular window box to work correctly.

;p1.gauge.tech.anim = 
p1.gauge.tech.spr = 600,11
p1.gauge.tech.offset = 365, 60
p1.gauge.tech.facing = 1
p1.gauge.tech.scale = 1.0, 1.0
p1.gauge.tech.window = 366, 60, 482, 70
p1.gauge.tech.ticks = 30
p1.gauge.tech.max = 38
;p1.gauge.attack.anim = 
p1.gauge.attack.spr = 600,12
p1.gauge.attack.offset = 365, 82
p1.gauge.attack.facing = 1
p1.gauge.attack.scale = 1.0, 1.0
p1.gauge.attack.window = 366, 82, 482, 92
p1.gauge.attack.ticks = 30
p1.gauge.attack.max = 36
;p1.gauge.guard.anim = 
p1.gauge.guard.spr = 600,13
p1.gauge.guard.offset = 365, 104
p1.gauge.guard.facing = 1
p1.gauge.guard.scale = 1.0, 1.0
p1.gauge.guard.window = 366, 104, 482, 114
p1.gauge.guard.ticks = 30
p1.gauge.guard.max = 31
;p1.gauge.life.anim = 
p1.gauge.life.spr = 600,14
p1.gauge.life.offset = 365, 126
p1.gauge.life.facing = 1
p1.gauge.life.scale = 1.0, 1.0
p1.gauge.life.window = 366, 126, 482, 136
p1.gauge.life.ticks = 30
p1.gauge.life.max = 30

;p1.rank.1.anim = 
p1.rank.1.spr = 601,0
p1.rank.1.offset = 0, 0
p1.rank.1.facing = 1
p1.rank.1.scale = 1.0, 1.0
;p1.rank.2.anim = 
p1.rank.2.spr = 602,0
p1.rank.2.offset = 0, 0
p1.rank.2.facing = 1
p1.rank.2.scale = 1.0, 1.0
;p1.rank.3.anim = 
p1.rank.3.spr = 603,0
p1.rank.3.offset = 0, 0
p1.rank.3.facing = 1
p1.rank.3.scale = 1.0, 1.0
;p1.rank.4.anim = 
p1.rank.4.spr = 604,0
p1.rank.4.offset = 0, 0
p1.rank.4.facing = 1
p1.rank.4.scale = 1.0, 1.0
;p1.rank.5.anim = 
p1.rank.5.spr = 605,0
p1.rank.5.offset = 0, 0
p1.rank.5.facing = 1
p1.rank.5.scale = 1.0, 1.0
;p1.rank.6.anim = 
p1.rank.6.spr = 606,0
p1.rank.6.offset = 0, 0
p1.rank.6.facing = 1
p1.rank.6.scale = 1.0, 1.0
;p1.rank.7.anim = 
p1.rank.7.spr = 607,0
p1.rank.7.offset = 0, 0
p1.rank.7.facing = 1
p1.rank.7.scale = 1.0, 1.0
;p1.rank.8.anim = 
p1.rank.8.spr = 608,0
p1.rank.8.offset = 0, 0
p1.rank.8.facing = 1
p1.rank.8.scale = 1.0, 1.0
;p1.rank.9.anim = 
p1.rank.9.spr = 609,0
p1.rank.9.offset = 0, 0
p1.rank.9.facing = 1
p1.rank.9.scale = 1.0, 1.0
;p1.rank.10.anim = 
p1.rank.10.spr = 610,0
p1.rank.10.offset = 0, 0
p1.rank.10.facing = 1
p1.rank.10.scale = 1.0, 1.0
;p1.rank.11.anim = 
p1.rank.11.spr = 611,0
p1.rank.11.offset = 0, 0
p1.rank.11.facing = 1
p1.rank.11.scale = 1.0, 1.0
;p1.rank.12.anim = 
p1.rank.12.spr = 612,0
p1.rank.12.offset = 0, 0
p1.rank.12.facing = 1
p1.rank.12.scale = 1.0, 1.0
;p1.rank.13.anim = 
p1.rank.13.spr = 613,0
p1.rank.13.offset = 0, 0
p1.rank.13.facing = 1
p1.rank.13.scale = 1.0, 1.0
;p1.rank.14.anim = 
p1.rank.14.spr = 614,0
p1.rank.14.offset = 0, 0
p1.rank.14.facing = 1
p1.rank.14.scale = 1.0, 1.0

;p1.icon.fa.anim = 
p1.icon.fa.spr = -1,0
p1.icon.fa.offset = 0, 0
p1.icon.fa.facing = 1
p1.icon.fa.scale = 1.0, 1.0
;p1.icon.p.anim = 
p1.icon.p.spr = -1,0
p1.icon.p.offset = 0, 0
p1.icon.p.facing = 1
p1.icon.p.scale = 1.0, 1.0
;p1.icon.sf.anim = 
p1.icon.sf.spr = -1,0
p1.icon.sf.offset = 0, 0
p1.icon.sf.facing = 1
p1.icon.sf.scale = 1.0, 1.0
;p1.icon.hf.anim = 
p1.icon.hf.spr = -1,0
p1.icon.hf.offset = 0, 0
p1.icon.hf.facing = 1
p1.icon.hf.scale = 1.0, 1.0

;p2.gauge.tech.anim = 
p2.gauge.tech.spr = 600,11
p2.gauge.tech.offset = 913, 60
p2.gauge.tech.facing = -1
p2.gauge.tech.scale = 1.0, 1.0
p2.gauge.tech.window = 798, 60, 914, 70
p2.gauge.tech.ticks = 30
p2.gauge.tech.max = 38
;p2.gauge.attack.anim = 
p2.gauge.attack.spr = 600,12
p2.gauge.attack.offset = 913, 82
p2.gauge.attack.facing = -1
p2.gauge.attack.scale = 1.0, 1.0
p2.gauge.attack.window = 798, 82, 914, 92
p2.gauge.attack.ticks = 30
p2.gauge.attack.max = 36
;p2.gauge.guard.anim = 
p2.gauge.guard.spr = 600,13
p2.gauge.guard.offset = 913, 104
p2.gauge.guard.facing = -1
p2.gauge.guard.scale = 1.0, 1.0
p2.gauge.guard.window = 798, 104, 914, 114
p2.gauge.guard.ticks = 30
p2.gauge.guard.max = 31
;p2.gauge.life.anim = 
p2.gauge.life.spr = 600,14
p2.gauge.life.offset = 913, 126
p2.gauge.life.facing = -1
p2.gauge.life.scale = 1.0, 1.0
p2.gauge.life.window = 798, 126, 914, 136
p2.gauge.life.ticks = 30
p2.gauge.life.max = 30

;p2.rank.1.anim = 
p2.rank.1.spr = 601,0
p2.rank.1.offset = 1024, 0
p2.rank.1.facing = 1
p2.rank.1.scale = 1.0, 1.0
;p2.rank.2.anim = 
p2.rank.2.spr = 602,0
p2.rank.2.offset = 1024, 0
p2.rank.2.facing = 1
p2.rank.2.scale = 1.0, 1.0
;p2.rank.3.anim = 
p2.rank.3.spr = 603,0
p2.rank.3.offset = 1024, 0
p2.rank.3.facing = 1
p2.rank.3.scale = 1.0, 1.0
;p2.rank.4.anim = 
p2.rank.4.spr = 604,0
p2.rank.4.offset = 1024, 0
p2.rank.4.facing = 1
p2.rank.4.scale = 1.0, 1.0
;p2.rank.5.anim = 
p2.rank.5.spr = 605,0
p2.rank.5.offset = 1024, 0
p2.rank.5.facing = 1
p2.rank.5.scale = 1.0, 1.0
;p2.rank.6.anim = 
p2.rank.6.spr = 606,0
p2.rank.6.offset = 1024, 0
p2.rank.6.facing = 1
p2.rank.6.scale = 1.0, 1.0
;p2.rank.7.anim = 
p2.rank.7.spr = 607,0
p2.rank.7.offset = 1024, 0
p2.rank.7.facing = 1
p2.rank.7.scale = 1.0, 1.0
;p2.rank.8.anim = 
p2.rank.8.spr = 608,0
p2.rank.8.offset = 1024, 0
p2.rank.8.facing = 1
p2.rank.8.scale = 1.0, 1.0
;p2.rank.9.anim = 
p2.rank.9.spr = 609,0
p2.rank.9.offset = 1024, 0
p2.rank.9.facing = 1
p2.rank.9.scale = 1.0, 1.0
;p2.rank.10.anim = 
p2.rank.10.spr = 610,0
p2.rank.10.offset = 1024, 0
p2.rank.10.facing = 1
p2.rank.10.scale = 1.0, 1.0
;p2.rank.11.anim = 
p2.rank.11.spr = 611,0
p2.rank.11.offset = 1024, 0
p2.rank.11.facing = 1
p2.rank.11.scale = 1.0, 1.0
;p2.rank.12.anim = 
p2.rank.12.spr = 612,0
p2.rank.12.offset = 1024, 0
p2.rank.12.facing = 1
p2.rank.12.scale = 1.0, 1.0
;p2.rank.13.anim = 
p2.rank.13.spr = 613,0
p2.rank.13.offset = 1024, 0
p2.rank.13.facing = 1
p2.rank.13.scale = 1.0, 1.0
;p2.rank.14.anim = 
p2.rank.14.spr = 614,0
p2.rank.14.offset = 1024, 0
p2.rank.14.facing = 1
p2.rank.14.scale = 1.0, 1.0

;p2.icon.fa.anim = 
p2.icon.fa.spr = -1,0
p2.icon.fa.offset = 266, 0
p2.icon.fa.facing = 1
p2.icon.fa.scale = 1.0, 1.0
;p2.icon.p.anim = 
p2.icon.p.spr = -1,0
p2.icon.p.offset = 266, 0
p2.icon.p.facing = 1
p2.icon.p.scale = 1.0, 1.0
;p2.icon.sf.anim = 
p2.icon.sf.spr = -1,0
p2.icon.sf.offset = 266, 0
p2.icon.sf.facing = 1
p2.icon.sf.scale = 1.0, 1.0
;p2.icon.hf.anim = 
p2.icon.hf.spr = -1,0
p2.icon.hf.offset = 266, 0
p2.icon.hf.facing = 1
p2.icon.hf.scale = 1.0, 1.0

[Begin Action 600]
600,0, 0,0, 1, ,AS128D128
600,0, 0,0, 1, ,AS136D120
600,0, 0,0, 1, ,AS144D112
600,0, 0,0, 1, ,AS152D104
600,0, 0,0, 1, ,AS160D96
600,0, 0,0, 1, ,AS168D88
600,0, 0,0, 1, ,AS176D80
600,0, 0,0, 1, ,AS184D72
600,0, 0,0, 1, ,AS192D64
600,0, 0,0, 1, ,AS200D56
600,0, 0,0, 1, ,AS208D48
600,0, 0,0, 1, ,AS216D40
600,0, 0,0, -1, ,AS224D32

;-------------------------------------------------------------------
;Dialogue definition
[Dialogue Info] ;Ikemen feature
enabled = 1
starttime = 30
endtime = 60
switchtime = 30
skiptime = 30
key.skip = "a"
key.cancel = "b&c&x&y&z&s"
p1.bg.anim = 700
p1.bg.offset = 0, 32
p1.bg.facing = 1
p1.bg.scale = 3.0, 3.0
p2.bg.anim = 701
p2.bg.offset = 0, 144
p2.bg.facing = 1
p2.bg.scale = 3.0, 3.0
p1.face.spr = 9000,3
p1.face.offset = 0, 288
p1.face.facing = 1
p1.face.scale = 0.75, 0.75
;p1.face.window = 0, 0, 1280, 720
p2.face.spr = 9000,3
p2.face.offset = 1280, 624
p2.face.facing = -1
p2.face.scale = 0.75, 0.75
;p2.face.window = 0, 0, 1280, 720
p1.name.offset = 270, 135
p1.name.font = 7,0,1
p1.name.scale = 1.0, 1.0
;p1.name.font.height = -1
p2.name.offset = 30, 471
p2.name.font = 7,0,1
p2.name.scale = 1.0, 1.0
;p2.name.font.height = -1
p1.text.offset = 270, 177
p1.text.font = 7,0,1
p1.text.scale = 1.0, 1.0
;p1.text.font.height = -1
p1.text.spacing = 0, 0
p1.text.delay = 3
p1.text.textwrap = w
p1.text.window = 270,96, 1200,288
p2.text.offset = 30, 513
p2.text.font = 7,0,1
p2.text.scale = 1.0, 1.0
;p2.text.font.height = -1
p2.text.spacing = 0, 0
p2.text.delay = 3
p2.text.textwrap = w
p2.text.window = 30,432, 930,624

[Begin Action 700]
700,0, -425,0, 1, ,AS192D64
700,0, -400,0, 1, ,AS192D64
700,0, -375,0, 1, ,AS192D64
700,0, -350,0, 1, ,AS192D64
700,0, -325,0, 1, ,AS192D64
700,0, -300,0, 1, ,AS192D64
700,0, -275,0, 1, ,AS192D64
700,0, -250,0, 1, ,AS192D64
700,0, -225,0, 1, ,AS192D64
700,0, -200,0, 1, ,AS192D64
700,0, -175,0, 1, ,AS192D64
700,0, -150,0, 1, ,AS192D64
700,0, -125,0, 1, ,AS192D64
700,0, -100,0, 1, ,AS192D64
700,0, -75,0, 1, ,AS192D64
700,0, -50,0, 1, ,AS192D64
700,0, -25,0, 1, ,AS192D64
700,0, 0,0, -1, ,AS192D64

[Begin Action 701]
700,0, 425,0, 1, ,AS192D64
700,0, 400,0, 1, ,AS192D64
700,0, 375,0, 1, ,AS192D64
700,0, 350,0, 1, ,AS192D64
700,0, 325,0, 1, ,AS192D64
700,0, 300,0, 1, ,AS192D64
700,0, 275,0, 1, ,AS192D64
700,0, 250,0, 1, ,AS192D64
700,0, 225,0, 1, ,AS192D64
700,0, 200,0, 1, ,AS192D64
700,0, 175,0, 1, ,AS192D64
700,0, 150,0, 1, ,AS192D64
700,0, 125,0, 1, ,AS192D64
700,0, 100,0, 1, ,AS192D64
700,0, 75,0, 1, ,AS192D64
700,0, 50,0, 1, ,AS192D64
700,0, 25,0, 1, ,AS192D64
700,0, 0,0, -1, ,AS192D64

;-------------------------------------------------------------------
;Hiscore definition
[Hiscore Info] ;Ikemen feature
enabled = 1
fadein.time = 50
fadein.col = 0, 0, 0
;fadein.anim = 
fadeout.time = 50
fadeout.col = 0, 0, 0
;fadeout.anim = 
time = 360
pos = 159, 0
title.offset = 480, 84
title.font = 4,0,0
title.scale = 1.0, 1.0
;title.font.height = -1
title.text = "Ranking %s"
title.uppercase = 0
title.rank.offset = 105, 150
title.rank.font = 7,0,0
title.rank.scale = 1.0, 1.0
;title.rank.font.height = -1
title.rank.text = "Rank"
title.data.offset = 336, 150
title.data.font = 7,0,0
title.data.scale = 1.0, 1.0
;title.data.font.height = -1
title.data.text = "Result"
title.name.offset = 558, 150
title.name.font = 7,0,0
title.name.scale = 1.0, 1.0
;title.name.font.height = -1
title.name.text = "Name"
title.face.offset = 774, 150
title.face.font = 7,0,0
title.face.scale = 1.0, 1.0
;title.face.font.height = -1
title.face.text = "Character"
item.offset = 0, 0
item.spacing = 0, 0
item.rank.offset = 140,210;0,0;126, 210
item.rank.font = 8,0,-1
item.rank.scale = 3.0, 3.0
;item.rank.font.height = -1
item.rank.spacing = 0, 40;26
item.rank.text = "%sth"
item.rank.1.text = "%sst"
item.rank.2.text = "%snd"
item.rank.3.text = "%srd"
item.rank.active.font = 8,0,-1, 191,191,191
item.rank.active.scale = 3,3;1.0, 1.0
;item.rank.active.font.height = -1
item.rank.active.switchtime = 4
item.rank.active2.font = 8,0,-1
item.rank.active2.scale = 3.0, 3.0
;item.rank.active2.font.height = -1
item.data.offset = 399, 216
item.data.font = 2,0,-1
item.data.scale = 0.6, 0.6
;item.data.font.height = -1
item.data.spacing = 0, 36;26
item.data.score.text = "%8s"
item.data.time.text = "%m'%s''%x"
item.data.win.text = "Round %s"
item.data.active.font = 2,0,-1, 191,191,191
item.data.active.scale = 0.6, 0.6
;item.data.active.font.height = -1
item.data.active.switchtime = 4
item.data.active2.font = 2,0,-1
item.data.active2.scale = 0.6,0.6
;item.data.active2.font.height = -1
item.name.offset = 520, 210
item.name.font = 8,0,1
item.name.scale = 3.0, 3.0
;item.name.font.height = -1
item.name.spacing = 0, 40
item.name.text = "%3s"
item.name.active.font = 8,0,1, 191,191,191
item.name.active.scale = 3.0, 3.0
;item.name.active.font.height = -1
item.name.active.switchtime = 4
item.name.active2.font = 8,0,1
item.name.active2.scale = 3.0, 3.0
;item.name.active2.font.height = -1
item.name.uppercase = 1
;item.face.anim = 
item.face.spr = 9000, 0
item.face.offset = 700, 180;189
item.face.facing = 1
item.face.scale = 0.33, 0.33
;item.face.window = 0, 0, 1280, 720
item.face.num = 4
item.face.spacing = 38, 64;41
;item.face.bg.anim = 
item.face.bg.spr = 150,0
item.face.bg.offset = 0, 0
item.face.bg.facing = 1
item.face.bg.scale = 0.33, 0.33
;item.face.unknown.anim = 
item.face.unknown.spr = 151,0
item.face.unknown.offset = 0, 0
item.face.unknown.facing = 1
item.face.unknown.scale = 0.33, 0.33
timer.offset = 930, 696
timer.font = 2,0,-1
timer.scale = 1.0, 1.0
;timer.font.height = -1
timer.text = "%i"
timer.count = 30
timer.framespercount = 60
timer.displaytime = 10
window.width = 900
window.margins.y = 60, 3
window.visibleitems = 10
;overlay.window = 0, 0, 1280, 720
overlay.col = 0, 0, 0
overlay.alpha = 20, 100
move.snd = 100, 0
done.snd = 100, 1
cancel.snd = 100, 2
glyphs = "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "!", "?", ".", "<", ">"

;-------------------
;Hiscore screen background
[HiscoreBGdef] ;Ikemen feature

[HiscoreBG BG]
type = normal
spriteno = 0,0

[HiscoreBG DiamondSmall]
type = anim
actionno = 1

[HiscoreBG DiamondLarge]
type = anim
actionno = 2

[HiscoreBG Particles]
type = anim
actionno = 3
trans = add

[HiscoreBG Gradient]
type = normal
spriteno = 0,3
mask = 1
tile = 1,0
sin.y = 200,6000

[HiscoreBG Gradient2]
type = anim
actionno = 4
trans = add

[HiscoreBG Transition]
type = anim
actionno = 23
layerno = 1
trans = sub

;-------------------------------------------------------------------
;Warning screen definition
[Warning Info] ;Ikemen feature
title.offset = 640, 38
title.font = 4,0,0
title.scale = 1.0, 1.0
;title.font.height = -1
text.offset = 75, 99
text.font = 7,0,1
text.scale = 1.0, 1.0
;text.font.height = -1
;overlay.window = 0, 0, 1280, 720
overlay.col = 0, 0, 0
overlay.alpha = 20, 100
done.snd = 100, 0
cancel.snd = 100, 2


;=============================================
;ANIMATIONS
;=============================================
;Small Diamonds
[Begin Action 1]
0,1, 0,0, 359
interpolate offset
0,1, -66,-66, 1

;Large Diamonds
[Begin Action 2]
0,2, 0,0, 719
interpolate offset
0,2, 96,96, 1

;Particles
[Begin Action 3]
1,82, 0,0, 3
1,81, 0,0, 3
1,80, 0,0, 3
1,79, 0,0, 3
1,78, 0,0, 3
1,77, 0,0, 3
1,76, 0,0, 3
1,75, 0,0, 3
1,74, 0,0, 3
1,73, 0,0, 3
1,72, 0,0, 3
1,71, 0,0, 3
1,70, 0,0, 3
1,69, 0,0, 3
1,68, 0,0, 3
1,67, 0,0, 3
1,66, 0,0, 3
1,65, 0,0, 3
1,64, 0,0, 3
1,63, 0,0, 3
1,62, 0,0, 3
1,61, 0,0, 3
1,60, 0,0, 3
1,59, 0,0, 3
1,58, 0,0, 3
1,57, 0,0, 3
1,56, 0,0, 3
1,55, 0,0, 3
1,54, 0,0, 3
1,53, 0,0, 3
1,52, 0,0, 3
1,51, 0,0, 3
1,50, 0,0, 3
1,49, 0,0, 3
1,48, 0,0, 3
1,47, 0,0, 3
1,46, 0,0, 3
1,45, 0,0, 3
1,44, 0,0, 3
1,43, 0,0, 3
1,42, 0,0, 3
1,41, 0,0, 3
1,40, 0,0, 3
1,39, 0,0, 3
1,38, 0,0, 3
1,37, 0,0, 3
1,36, 0,0, 3
1,35, 0,0, 3
1,34, 0,0, 3
1,33, 0,0, 3
1,32, 0,0, 3
1,31, 0,0, 3
1,30, 0,0, 3
1,29, 0,0, 3
1,28, 0,0, 3
1,27, 0,0, 3
1,26, 0,0, 3
1,25, 0,0, 3
1,24, 0,0, 3
1,23, 0,0, 3
1,22, 0,0, 3
1,21, 0,0, 3
1,20, 0,0, 3
1,19, 0,0, 3
1,18, 0,0, 3
1,17, 0,0, 3
1,16, 0,0, 3
1,15, 0,0, 3
1,14, 0,0, 3
1,13, 0,0, 3
1,12, 0,0, 3
1,11, 0,0, 3
1,10, 0,0, 3
1,9, 0,0, 3
1,8, 0,0, 3
1,7, 0,0, 3
1,6, 0,0, 3
1,5, 0,0, 3
1,4, 0,0, 3
1,3, 0,0, 3
1,2, 0,0, 3
1,1, 0,0, 3
1,0, 0,0, 3

;Corner Gradient
[Begin Action 4]
0,4, 0,0, 119, ,AS128D128
interpolate blend
0,4, 0,0, 1, ,AS256D0
0,4, 0,0, 119, ,AS256D0
interpolate blend
0,4, 0,0, 1, ,AS128D128

;Black Bar (Bottom)
[Begin Action 5]
-1,0, 0,0, 45
2,0, 0,60, 14
interpolate offset
2,0, 0,0, -1

;Message 1
[Begin Action 6]
-1,0, 0,0, 60
loopstart
2,1, -1280,0, 14
interpolate offset
2,1, -640,0, 1
2,1, -640,0, 719
interpolate offset
2,1, -600,0, 1
2,1, -600,0, 14
interpolate offset
2,1, 640,0, 1500

;Message 2
[Begin Action 7]
-1,0, 0,0, 810
loopstart
2,2, -1280,0, 14
interpolate offset
2,2, -640,0, 1
2,2, -640,0, 719
interpolate offset
2,2, -600,0, 1
2,2, -600,0, 14
interpolate offset
2,2, 640,0, 1500

;Message 3
[Begin Action 8]
-1,0, 0,0, 1560
loopstart
2,3, -1280,0, 14
interpolate offset
2,3, -640,0, 1
2,3, -640,0, 719
interpolate offset
2,3, -600,0, 1
2,3, -600,0, 14
interpolate offset
2,3, 640,0, 1500

;Black Bar (Bottom)
[Begin Action 9]
-1,0, 0,0, 45
3,0, 0,-90, 14
interpolate offset
3,0, 0,0, -1

;Main Menu Header
[Begin Action 10]
-1,0, 0,0, 60
3,1, -426,0, 14
interpolate offset
3,1, 0,0, -1

;Header Left Pointer
[Begin Action 11]
-1,0, 0,0, 60
3,2, -426,0, 14
interpolate offset
3,2, 0,0, 30
3,2, 0,0, 59
interpolate offset
3,2, -5,0, 1
loopstart
3,2, -5,0, 119
interpolate offset
3,2, 5,0, 1
3,2, 5,0, 119
interpolate offset
3,2, -5,0, 1

;Header Left Pointer
[Begin Action 12]
-1,0, 0,0, 60
3,3, -426,0, 14
interpolate offset
3,3, 0,0, 31
3,3, 0,0, 59
interpolate offset
3,3, 5,0, 1
loopstart
3,3, 5,0, 119
interpolate offset
3,3, -5,0, 1
3,3, -5,0, 119
interpolate offset
3,3, 5,0, 1

;Menu Arrow Up
[Begin Action 13]
-1,0, 0,0, 45
4,0, -182,-182, 14
interpolate offset
4,0, 0,0, 31
4,0, 0,0, 9
interpolate offset
4,0, 3,3, 1
loopstart
4,0, 3,3, 19
interpolate offset
4,0, -3,-3, 1
4,0, -3,-3, 19
interpolate offset
4,0, 3,3, 1

;Menu Arrow Down
[Begin Action 14]
-1,0, 0,0, 45
4,1, 317,317, 14
interpolate offset
4,1, 0,0, 31
4,1, 0,0, 9
interpolate offset
4,1, -3,-3, 1
loopstart
4,1, -3,-3, 19
interpolate offset
4,1, 3,3, 1
4,1, 3,3, 19
interpolate offset
4,1, -3,-3, 1

;Basic Version
[Begin Action 15]
-1,0, 0,0, 60
5,0, 225,0, 14
interpolate offset
5,0, 0,0, -1

;Custom Version
[Begin Action 16]
-1,0, 0,0, 60
5,1, 225,0, 14
interpolate offset
5,1, 0,0, -1

;Advanced Version
[Begin Action 17]
-1,0, 0,0, 60
5,2, 237,0, 14
interpolate offset
5,2, 0,0, -1

;Slideshow Name
[Begin Action 18]
-1,0, 0,0, 120
loopstart
9,0, 320,0, 14
interpolate offset
9,0, 0,0, 841
9,0, 0,0, 14
interpolate offset
9,0, 320,0, 1
-1,0, 0,0, 30
9,1, 320,0, 14
interpolate offset
9,1, 0,0, 841
9,1, 0,0, 14
interpolate offset
9,1, 320,0, 1
-1,0, 0,0, 30
9,2, 320,0, 14
interpolate offset
9,2, 0,0, 841
9,2, 0,0, 14
interpolate offset
9,2, 320,0, 1
-1,0, 0,0, 30
9,3, 320,0, 14
interpolate offset
9,3, 0,0, 841
9,3, 0,0, 14
interpolate offset
9,3, 320,0, 1
-1,0, 0,0, 30
9,4, 320,0, 14
interpolate offset
9,4, 0,0, 841
9,4, 0,0, 14
interpolate offset
9,4, 320,0, 1
9,5, 320,0, 14
interpolate offset
9,5, 0,0, 841
9,5, 0,0, 14
interpolate offset
9,5, 320,0, 1
-1,0, 0,0, 30
9,6, 320,0, 14
interpolate offset
9,6, 0,0, 841
9,6, 0,0, 14
interpolate offset
9,6, 320,0, 1
-1,0, 0,0, 30
9,7, 320,0, 14
interpolate offset
9,7, 0,0, 841
9,7, 0,0, 14
interpolate offset
9,7, 320,0, 1
-1,0, 0,0, 30
9,8, 320,0, 14
interpolate offset
9,8, 0,0, 841
9,8, 0,0, 14
interpolate offset
9,8, 320,0, 1
-1,0, 0,0, 30
9,9, 320,0, 14
interpolate offset
9,9, 0,0, 841
9,9, 0,0, 14
interpolate offset
9,9, 320,0, 1
-1,0, 0,0, 30

;Slideshow Stages
[Begin Action 19]
-1,0, 0,0, 90
loopstart
6,0, 640,0, 14
interpolate offset
6,0, 0,0, 1
6,0, 20,0, 869
interpolate offset
6,0, -20,0, 1
6,0, -20,0, 14
interpolate offset
6,0, 640,0, 1
6,1, 640,0, 14
interpolate offset
6,1, 0,0, 1
6,1, 20,0, 869
interpolate offset
6,1, -20,0, 1
6,1, -20,0, 14
interpolate offset
6,1, 640,0, 1
6,2, 640,0, 14
interpolate offset
6,2, 0,0, 1
6,2, 20,0, 869
interpolate offset
6,2, -20,0, 1
6,2, -20,0, 14
interpolate offset
6,2, 640,0, 1
6,3, 640,0, 14
interpolate offset
6,3, 0,0, 1
6,3, 20,0, 869
interpolate offset
6,3, -20,0, 1
6,3, -20,0, 14
interpolate offset
6,3, 640,0, 1
6,4, 640,0, 14
interpolate offset
6,4, 0,0, 1
6,4, 20,0, 869
interpolate offset
6,4, -20,0, 1
6,4, -20,0, 14
interpolate offset
6,4, 640,0, 1
6,5, 640,0, 14
interpolate offset
6,5, 0,0, 1
6,5, 20,0, 869
interpolate offset
6,5, -20,0, 1
6,5, -20,0, 14
interpolate offset
6,5, 640,0, 1
6,6, 640,0, 14
interpolate offset
6,6, 0,0, 1
6,6, 20,0, 869
interpolate offset
6,6, -20,0, 1
6,6, -20,0, 14
interpolate offset
6,6, 640,0, 1
6,7, 640,0, 14
interpolate offset
6,7, 0,0, 1
6,7, 20,0, 869
interpolate offset
6,7, -20,0, 1
6,7, -20,0, 14
interpolate offset
6,7, 640,0, 1
6,8, 640,0, 14
interpolate offset
6,8, 0,0, 1
6,8, 20,0, 869
interpolate offset
6,8, -20,0, 1
6,8, -20,0, 14
interpolate offset
6,8, 640,0, 1
6,9, 640,0, 14
interpolate offset
6,9, 0,0, 1
6,9, 20,0, 869
interpolate offset
6,9, -20,0, 1
6,9, -20,0, 14
interpolate offset
6,9, 640,0, 1

;Slideshow Character
[Begin Action 20]
-1,0, 0,0, 120
loopstart
7,0, -640,0, 14
interpolate offset
7,0, 840,0, 1
7,0, 840,0, 819
interpolate offset
7,0, 920,0, 1
7,0, 920,0, 14
interpolate offset
7,0, 1560,0, 1
-1,0, 0,0, 50
7,1, -640,0, 14
interpolate offset
7,1, 840,0, 1
7,1, 840,0, 819
interpolate offset
7,1, 920,0, 1
7,1, 920,0, 14
interpolate offset
7,1, 1560,0, 1
-1,0, 0,0, 50
7,2, -640,0, 14
interpolate offset
7,2, 840,0, 1
7,2, 840,0, 819
interpolate offset
7,2, 920,0, 1
7,2, 920,0, 14
interpolate offset
7,2, 1560,0, 1
-1,0, 0,0, 50
7,3, -640,0, 14
interpolate offset
7,3, 840,0, 1
7,3, 840,0, 819
interpolate offset
7,3, 920,0, 1
7,3, 920,0, 14
interpolate offset
7,3, 1560,0, 1
-1,0, 0,0, 50
7,4, -640,0, 14
interpolate offset
7,4, 840,0, 1
7,4, 840,0, 819
interpolate offset
7,4, 920,0, 1
7,4, 920,0, 14
interpolate offset
7,4, 1560,0, 1
-1,0, 0,0, 50
7,5, -640,0, 14
interpolate offset
7,5, 840,0, 1
7,5, 840,0, 819
interpolate offset
7,5, 920,0, 1
7,5, 920,0, 14
interpolate offset
7,5, 1560,0, 1
-1,0, 0,0, 50
7,6, -640,0, 14
interpolate offset
7,6, 840,0, 1
7,6, 840,0, 819
interpolate offset
7,6, 920,0, 1
7,6, 920,0, 14
interpolate offset
7,6, 1560,0, 1
-1,0, 0,0, 50
7,7, -640,0, 14
interpolate offset
7,7, 840,0, 1
7,7, 840,0, 819
interpolate offset
7,7, 920,0, 1
7,7, 920,0, 14
interpolate offset
7,7, 1560,0, 1
-1,0, 0,0, 50
7,8, -640,0, 14
interpolate offset
7,8, 840,0, 1
7,8, 840,0, 819
interpolate offset
7,8, 920,0, 1
7,8, 920,0, 14
interpolate offset
7,8, 1560,0, 1
-1,0, 0,0, 50
7,9, -640,0, 14
interpolate offset
7,9, 840,0, 1
7,9, 840,0, 819
interpolate offset
7,9, 920,0, 1
7,9, 920,0, 14
interpolate offset
7,9, 1560,0, 1
-1,0, 0,0, 50

;Slideshow Shadow
[Begin Action 21]
-1,0, 0,0, 120
loopstart
8,0, 640,0, 14
interpolate offset
8,0, -200,0, 120
8,0, -200,0, 700
interpolate offset
8,0, -150,0, 1
8,0, -150,0, 14
interpolate offset
8,0, 640,0, 1
-1,0, 0,0, 50
8,1, 640,0, 14
interpolate offset
8,1, -200,0, 120
8,1, -200,0, 700
interpolate offset
8,1, -150,0, 1
8,1, -150,0, 14
interpolate offset
8,1, 640,0, 1
-1,0, 0,0, 50
8,2, 640,0, 14
interpolate offset
8,2, -200,0, 120
8,2, -200,0, 700
interpolate offset
8,2, -150,0, 1
8,2, -150,0, 14
interpolate offset
8,2, 640,0, 1
-1,0, 0,0, 50
8,3, 640,0, 14
interpolate offset
8,3, -200,0, 120
8,3, -200,0, 700
interpolate offset
8,3, -150,0, 1
8,3, -150,0, 14
interpolate offset
8,3, 640,0, 1
-1,0, 0,0, 50
8,4, 640,0, 14
interpolate offset
8,4, -200,0, 120
8,4, -200,0, 700
interpolate offset
8,4, -150,0, 1
8,4, -150,0, 14
interpolate offset
8,4, 640,0, 1
-1,0, 0,0, 50
8,5, 640,0, 14
interpolate offset
8,5, -200,0, 120
8,5, -200,0, 700
interpolate offset
8,5, -150,0, 1
8,5, -150,0, 14
interpolate offset
8,5, 640,0, 1
-1,0, 0,0, 50
8,6, 640,0, 14
interpolate offset
8,6, -200,0, 120
8,6, -200,0, 700
interpolate offset
8,6, -150,0, 1
8,6, -150,0, 14
interpolate offset
8,6, 640,0, 1
-1,0, 0,0, 50
8,7, 640,0, 14
interpolate offset
8,7, -200,0, 120
8,7, -200,0, 700
interpolate offset
8,7, -150,0, 1
8,7, -150,0, 14
interpolate offset
8,7, 640,0, 1
-1,0, 0,0, 50
8,8, 640,0, 14
interpolate offset
8,8, -200,0, 120
8,8, -200,0, 700
interpolate offset
8,8, -150,0, 1
8,8, -150,0, 14
interpolate offset
8,8, 640,0, 1
-1,0, 0,0, 50
8,9, 640,0, 14
interpolate offset
8,9, -200,0, 120
8,9, -200,0, 700
interpolate offset
8,9, -150,0, 1
8,9, -150,0, 14
interpolate offset
8,9, 640,0, 1
-1,0, 0,0, 50

;Advanced Version
[Begin Action 22]
-1,0, 0,0, 60
5,3, 237,0, 14
interpolate offset
5,3, 0,0, -1

;Transition
[Begin Action 23]
12,0, 0,0, 1
12,1, 0,0, 1
12,2, 0,0, 1
12,3, 0,0, 1
12,4, 0,0, 1
12,5, 0,0, 1
12,6, 0,0, 1
12,7, 0,0, 1
12,8, 0,0, 1
12,9, 0,0, 1
12,10, 0,0, 1
12,11, 0,0, 1
12,12, 0,0, 1
12,13, 0,0, 1
12,14, 0,0, 1
12,15, 0,0, 1
12,16, 0,0, 1
12,17, 0,0, 1
12,18, 0,0, 1
12,19, 0,0, 1
12,20, 0,0, 1
12,21, 0,0, 1
12,22, 0,0, 1
12,23, 0,0, 1
12,24, 0,0, 1
12,25, 0,0, 1
12,26, 0,0, 1
12,27, 0,0, 1
12,28, 0,0, 1
12,29, 0,0, 1
12,30, 0,0, 1
12,31, 0,0, 1
12,32, 0,0, 1
12,33, 0,0, 1
12,34, 0,0, 1
12,35, 0,0, 1
12,36, 0,0, 1
12,37, 0,0, 1
12,38, 0,0, 1
12,39, 0,0, 1
12,40, 0,0, 1
12,41, 0,0, 1
12,42, 0,0, 1
12,43, 0,0, 1
12,44, 0,0, 1
12,45, 0,0, 1
-1,0, 0,0, -1

;Message 1 (Select Screen)
[Begin Action 24]
-1,0, 0,0, 60
loopstart
2,4, -1280,0, 14
interpolate offset
2,4, -640,0, 1
2,4, -640,0, 719
interpolate offset
2,4, -600,0, 1
2,4, -600,0, 14
interpolate offset
2,4, 640,0, 1500

;Message 2 (Select Screen)
[Begin Action 25]
-1,0, 0,0, 810
loopstart
2,5, -1280,0, 14
interpolate offset
2,5, -640,0, 1
2,5, -640,0, 719
interpolate offset
2,5, -600,0, 1
2,5, -600,0, 14
interpolate offset
2,5, 640,0, 1500

;Player 1 (Select)
[Begin Action 26]
-1,0, 0,0, 45
15,2, -200,0, 14
interpolate offset
15,2, 0,0, -1

;Player 2 (Select)
[Begin Action 27]
-1,0, 0,0, 45
15,3, 200,0, 14
interpolate offset
15,3, 0,0, -1

;Message 1 (Versus)
[Begin Action 28]
-1,0, 0,0, 60
2,6, -1280,0, 14
interpolate offset
2,6, -640,0, 1
2,6, -640,0, 719
interpolate offset
2,6, -600,0, 1
2,6, -600,0, 14
interpolate offset
2,6, 640,0, 1
-1,0, 0,0, 180
loopstart
2,7, -640,0, 120
-1,0, 0,0, 60

;Versus Header
[Begin Action 29]
-1,0, 0,0, 60
17,1, -426,0, 14
interpolate offset
17,1, 0,0, -1

;Header Left Pointer (Versus)
[Begin Action 30]
-1,0, 0,0, 60
17,2, -426,0, 14
interpolate offset
17,2, 0,0, 30
17,2, 0,0, 59
interpolate offset
17,2, -5,0, 1
loopstart
17,2, -5,0, 119
interpolate offset
17,2, 5,0, 1
17,2, 5,0, 119
interpolate offset
17,2, -5,0, 1

;Header Right Pointer (Versus)
[Begin Action 31]
-1,0, 0,0, 60
17,3, -426,0, 14
interpolate offset
17,3, 0,0, 31
17,3, 0,0, 59
interpolate offset
17,3, 5,0, 1
loopstart
17,3, 5,0, 119
interpolate offset
17,3, -5,0, 1
17,3, -5,0, 119
interpolate offset
17,3, 5,0, 1

;versuS
[Begin Action 32]
-1,0, 0,0, 120
18,0, 0,-537, 59
interpolate offset
18,0, 0,10, 9
interpolate offset
18,0, 0,0, 60
18,0, 0,0, 14, ,AS256D0
interpolate blend
18,0, 0,0, -1, ,AS128D128

;versUs
[Begin Action 33]
-1,0, 0,0, 105
18,1, 0,-465, 59
interpolate offset
18,1, 0,10, 9
interpolate offset
18,1, 0,0, 60
18,1, 0,0, 14, ,AS256D0
interpolate blend
18,1, 0,0, -1, ,AS128D128

;verSus
[Begin Action 34]
-1,0, 0,0, 90
18,2, 0,-393, 59
interpolate offset
18,2, 0,10, 9
interpolate offset
18,2, 0,0, 60
18,2, 0,0, 14, ,AS256D0
interpolate blend
18,2, 0,0, -1, ,AS128D128

;veRsus
[Begin Action 35]
-1,0, 0,0, 75
18,3, 0,-320, 59
interpolate offset
18,3, 0,10, 9
interpolate offset
18,3, 0,0, 60
18,3, 0,0, 14, ,AS256D0
interpolate blend
18,3, 0,0, -1, ,AS128D128

;vErsus
[Begin Action 36]
-1,0, 0,0, 60
18,4, 0,-248, 59
interpolate offset
18,4, 0,10, 9
interpolate offset
18,4, 0,0, 60
18,4, 0,0, 14, ,AS256D0
interpolate blend
18,4, 0,0, -1, ,AS128D128

;Versus
[Begin Action 37]
-1,0, 0,0, 45
18,5, 0,-176, 59
interpolate offset
18,5, 0,10, 9
interpolate offset
18,5, 0,0, 60
18,5, 0,0, 14, ,AS256D0
interpolate blend
18,5, 0,0, -1, ,AS128D128

;VS
[Begin Action 38]
-1,0, 0,0, 240
17,5, 0,0, 29, ,AS0D256, 0,0
interpolate scale
interpolate blend
17,5, 0,0, -1, ,AS256D0, 1,1

;VSBG
[Begin Action 39]
-1,0, 0,0, 225
17,6, 0,0, 29, ,AS0D256
interpolate blend
17,6, 0,0, -1, ,AS256D0

;Victory Header
[Begin Action 40]
-1,0, 0,0, 60
19,2, -381,0, 14
interpolate offset
19,2, 0,0, -1

;Header Left Pointer (Versus)
[Begin Action 41]
-1,0, 0,0, 60
19,3, -381,0, 14
interpolate offset
19,3, 0,0, 30
19,3, 0,0, 59
interpolate offset
19,3, -5,0, 1
loopstart
19,3, -5,0, 119
interpolate offset
19,3, 5,0, 1
19,3, 5,0, 119
interpolate offset
19,3, -5,0, 1

;Header Right Pointer (Versus)
[Begin Action 42]
-1,0, 0,0, 60
19,4, -381,0, 14
interpolate offset
19,4, 0,0, 31
19,4, 0,0, 59
interpolate offset
19,4, 5,0, 1
loopstart
19,4, 5,0, 119
interpolate offset
19,4, -5,0, 1
19,4, -5,0, 119
interpolate offset
19,4, 5,0, 1

;Message 1 (Victory)
[Begin Action 43]
-1,0, 0,0, 60
2,8, -1280,0, 14
interpolate offset
2,8, -640,0, 1
2,8, -640,0, 719
interpolate offset
2,8, -600,0, 1
2,8, -600,0, 14
interpolate offset
2,8, 640,0, 1
-1,0, 0,0, 180
loopstart
2,7, -640,0, 120
-1,0, 0,0, 60

;Victory Diamonds Left
[Begin Action 44]
-1,0, 0,0, 90
20,0, -756,0, 14
interpolate offset
20,0, 0,0, -1

;Victory Diamonds Right
[Begin Action 45]
-1,0, 0,0, 90
20,1, 930,0, 14
interpolate offset
20,1, 0,0, -1

;